View previous topic :: View next topic |
Author |
Message |
Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
|
Posted: Sat Jul 09, 2011 3:57 pm Post subject: Sublight movement suggestion |
|
|
I've just got hold of my copy of CL#43, and I am greatly enjoying it as always. I noticed that the main story scenario 'A Measure of Fear' is available there for both SFB and FC. Nice. (<brag mode on> Got a tactical paper published too, woohoo!)
In the FC version of the scenario, there are special rules for the Romulan ships which are sublight only. Now, given that we have had a sublight scenario before (The Return of the Hood), (SL211, CL#35) where the movement rules were, iirc, very similar, does the Management think that we should have a 'standardised' ruleset for sublight-only movement?
In other words, could the rules for sublight movement be formalised and placed in the rulebook? I realise this means slightly more complexity, but it's not used all that often.... _________________
|
|
Back to top |
|
|
Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
|
Posted: Sat Jul 09, 2011 4:27 pm Post subject: |
|
|
The next time they come up, we'll probably have to do that.
Or maybe Mike W will do them for CL44 or CL45. _________________ The Guy Who Designed Fed Commander
|
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Sat Jul 09, 2011 5:38 pm Post subject: |
|
|
Well ...
As it turns out, sublight movement rules have already been published in Captain's Log #39. They are rule number (2YF) on page 37. If moved to the main rules, the rule number would become (2F). Which is probably a good idea.
(Doing them again won't be a problem. I need to add one thing to the rules printed in CL#39. Rule (2YF5) says Tactical Maneuvers and Evasive Maneuvers can be used, but doesn't actually specify the costs associated with that. It is implied by the acceleration cost listed in (2YF3), but not directly stated.) _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
|
Posted: Thu Jul 14, 2011 4:51 pm Post subject: |
|
|
Is the towing cost specified for a sublight unit (I don't have the CL39 rules, so maybe it already is)? This would come into play if a warp unit is towing a sublight unit via tractor beam and wants to accelerate or decelerate. The few games I've played with a sublight Romulan Warbird, we have just assumes a movement cost of 1 for towing. Thanks,
Garrett |
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Thu Jul 14, 2011 5:59 pm Post subject: |
|
|
Oooo. Good point. Nope, the rules didn't have that. They have an effective movement rate of 1, but that is just for the purposes of impulse. Their towing cost would be consistent with their warp powered later versions.
Note, however, that is their cost to be towed by a warp-capable ship (most likely an enemy). To tow each other, the towing cost is effectively zero. _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
|
Posted: Thu Jul 14, 2011 8:37 pm Post subject: |
|
|
mjwest wrote: | Oooo. Good point. Nope, the rules didn't have that. They have an effective movement rate of 1, but that is just for the purposes of impulse. Their towing cost would be consistent with their warp powered later versions.
Note, however, that is their cost to be towed by a warp-capable ship (most likely an enemy). To tow each other, the towing cost is effectively zero. |
Cool, thanks. Actually, I was more thinking about friendly towing. We've had times when a Romulan KR (or equiv.) wants to tow an old Warbird into position, then cut the tractor so the Warbird can launch it's Plasma-R. Kind of like a portable Plasma-R cannon.
Garrett |
|
Back to top |
|
|
gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
|
Posted: Fri Jul 15, 2011 4:20 am Post subject: |
|
|
Oh, one other question: can a sublight ship perform a High Energy Turn? We played it as no (it was just able to perform 1 tactical maneuver per turn) so it took quite awhile to turn around. Thanks,
Garrett |
|
Back to top |
|
|
Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
|
Posted: Fri Jul 15, 2011 5:32 am Post subject: |
|
|
According to the CL#39 reference that MJW put up earlier in this thread, no they can't. _________________
|
|
Back to top |
|
|
gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
|
Posted: Fri Jul 15, 2011 4:52 pm Post subject: |
|
|
Kang wrote: | According to the CL#39 reference that MJW put up earlier in this thread, no they can't. |
Great (I don't have CL39, so I wanted to be sure), thanks!
Garrett |
|
Back to top |
|
|
|