View previous topic :: View next topic |
Author |
Message |
Masat Ensign
Joined: 09 Jul 2011 Posts: 22
|
Posted: Wed Jul 20, 2011 11:45 pm Post subject: Range penalty for cloaked ships |
|
|
Is the range penalty for cloaked ships "Double and add 4" as read in 5P3b example or is the range penalty for cloaked ships "add 4" as read in 5P3c? |
|
Back to top |
|
|
leathernsteel Lieutenant SG
Joined: 07 Jun 2011 Posts: 196 Location: Orlando, FL
|
Posted: Thu Jul 21, 2011 12:59 am Post subject: |
|
|
I didn't see anything about the effective range being doubled anywhere but there is a 4 hex penalty. Perhaps you misunderstood that the ship receives only 1/2 damage? I'm going off of the Revision 6 rulebook. |
|
Back to top |
|
|
Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
|
Posted: Thu Jul 21, 2011 1:46 am Post subject: |
|
|
Masat, can you determine what version of the rules you have? _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
|
Back to top |
|
|
Masat Ensign
Joined: 09 Jul 2011 Posts: 22
|
Posted: Thu Jul 21, 2011 2:24 am Post subject: |
|
|
first page of rulebook reads "This is a FIFTH EDITION rulebook"
5P3b Fade: Paragraph 3 headed by "Example:". Last sentence. A nearby Federation ship could have fired phasers without penalty during the Direct Fire Phase of Impulse #3 (before he knew the Romulan would cloak), or with the +4 penalty during Impulse #4 (the fade-out period) or with the "Double and add four" penalty during Impulse #5 (when the ship is fully cloaked)
I hope this helps explains the place I am reading. |
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Thu Jul 21, 2011 3:06 am Post subject: |
|
|
That was a typo that lasted through version five of the rulebook. It was corrected in version six.
There is no "double". _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
leathernsteel Lieutenant SG
Joined: 07 Jun 2011 Posts: 196 Location: Orlando, FL
|
Posted: Thu Jul 21, 2011 2:33 pm Post subject: |
|
|
Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half. |
|
Back to top |
|
|
duxvolantis Lieutenant SG
Joined: 16 Nov 2010 Posts: 185
|
Posted: Fri Jul 22, 2011 2:29 am Post subject: |
|
|
leathernsteel wrote: | Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half. |
Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+
This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing. _________________ Dux Volantis
Romulan Star Empire |
|
Back to top |
|
|
leathernsteel Lieutenant SG
Joined: 07 Jun 2011 Posts: 196 Location: Orlando, FL
|
Posted: Fri Jul 22, 2011 2:40 am Post subject: |
|
|
I can't wait to try this stuff out when I get Romulan Border! |
|
Back to top |
|
|
storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
|
Posted: Fri Jul 22, 2011 7:48 am Post subject: |
|
|
duxvolantis wrote: |
Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+
This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing. |
True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone. |
|
Back to top |
|
|
duxvolantis Lieutenant SG
Joined: 16 Nov 2010 Posts: 185
|
Posted: Fri Jul 22, 2011 12:32 pm Post subject: |
|
|
storeylf wrote: | duxvolantis wrote: |
Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+
This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing. |
True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone. |
A better term would be 'effective range' or something like that. _________________ Dux Volantis
Romulan Star Empire |
|
Back to top |
|
|
Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
|
Posted: Tue Aug 09, 2011 9:42 pm Post subject: |
|
|
leathernsteel wrote: | I can't wait to try this stuff out when I get Romulan Border! |
In the meantime, you can always try it with Orion ships _________________
|
|
Back to top |
|
|
leathernsteel Lieutenant SG
Joined: 07 Jun 2011 Posts: 196 Location: Orlando, FL
|
Posted: Tue Aug 09, 2011 9:47 pm Post subject: |
|
|
That's a good point, Kang. I'm still going to get Romulan Border though |
|
Back to top |
|
|
Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
|
Posted: Tue Aug 09, 2011 9:48 pm Post subject: |
|
|
Too bloomin' right, mate! An excellent product. _________________
|
|
Back to top |
|
|
|