View previous topic :: View next topic |
Author |
Message |
bolenbr Lieutenant JG
Joined: 01 Jul 2011 Posts: 35
|
Posted: Thu Jul 21, 2011 8:26 pm Post subject: movement and acceleration |
|
|
Am I correct that when I accelerate I keep the same turn mode as my original speed ie. I am moving at 16 and on impulse #1 I move at 16+, on impulse #2 I move at 16 + and I do this for all 8 impulses.
I see a problem here in that if I accelerate every impulse, I am moving at 24. I pay the same energy as if I moved at 24 but I have the turn mode of moving at 16. Am I missing something or is this just a clever way to move faster while maintaining a lower turn mode? |
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Thu Jul 21, 2011 9:02 pm Post subject: |
|
|
Yes, you understand correctly. If you have a baseline speed of 16 and purchase an acceleration each impulse, you will move 24 hexes, yet have a better turn mode than you would if you had chosen a baseline speed of 24. But, you will be limited to a speed of 24, whereas if you had chosen a baseline speed of 24 (and suffered from the higher turn mode), you would have been able to accelerate from there and move more than 24 hexes. At a baseline speed of 16, maximum number of hexes you can move is 24.
It is all trade-offs and opportunity costs. _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
bolenbr Lieutenant JG
Joined: 01 Jul 2011 Posts: 35
|
Posted: Thu Jul 21, 2011 9:07 pm Post subject: |
|
|
yes, that answers my question thanks. It just seemed wrong to me but I suppose I should think of the speeds as ranges with a baseline speed i.e. 0 to 8,8 to 16,16 to 24, and 24 to 32. |
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Thu Jul 21, 2011 9:19 pm Post subject: |
|
|
Yes, I definitely think of things as speed ranges, more than a specific speed. _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
kirbykibble Lieutenant JG
Joined: 07 Jun 2011 Posts: 82 Location: Earth
|
Posted: Thu Jul 21, 2011 10:58 pm Post subject: |
|
|
yes, it is, i can be conveniant at times _________________ We are the ISC! NO ONE CAN FIGURE OUT WHAT IT STANDS FOR!! |
|
Back to top |
|
|
The_Rock Lieutenant Commander
Joined: 16 Jul 2008 Posts: 240
|
Posted: Thu Jul 21, 2011 11:49 pm Post subject: |
|
|
The more significant trade off is that speed 24 moves after speed 16+1 |
|
Back to top |
|
|
duxvolantis Lieutenant SG
Joined: 16 Nov 2010 Posts: 185
|
Posted: Fri Jul 22, 2011 2:32 am Post subject: |
|
|
The_Rock wrote: | The more significant trade off is that speed 24 moves after speed 16+1 |
^^^^^
Move priority is very important--particularly if you are in a ship with a poor turn mode.
Indeed, sometimes it is wise to accelerate even if you don't need the extra point of movement just so you can have move priority for a critical impulse. _________________ Dux Volantis
Romulan Star Empire |
|
Back to top |
|
|
|