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Bolo_MK_XL Captain
Joined: 16 Jan 2007 Posts: 836 Location: North Carolina
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Posted: Mon Aug 15, 2011 12:59 am Post subject: |
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Just use a hole punch and make you a few --
Color them for whichever empire you need before hand -- |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sun Aug 21, 2011 7:24 am Post subject: |
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This might sound obvious, but just checking we played this right yesterday (playing Terry's excellent scenario 'The Gun Runners' - nice one mate ).
The question is on the rules for dropping and picking up pods (5T2b).
Although it says, " A ship could drop a pod at the end of one turn and pick up a different pod at the start of the next turn", this is limited by the next sentence, " A pod dropped by one ship cannot be picked up by another ship during the same turn or the next turn".
So, we played it like this:
Turn 1, both LTTs go to the same hex and emergency decelerate, drop pods in the end-of-turn phase.
Turn 2, this is the turn after the pods were dropped so both pods remain unattached
Turn 3, the LTTs are Stopped' and can pick up whichever pod they like
Turn 4, the LTTs can hightail it out of there at will.
Is that right?
Also I assume, then, that the rule 'A ship could drop a pod at the end of one turn and pick up a different pod at the start of the next turn' refers to a pod that is already there in the hex and has not just been dropped on the turn before? _________________
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun Aug 21, 2011 6:06 pm Post subject: |
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Kang,
You answered your own question. Perfect!
Makes my job easier. _________________
Federation Commander Answer Guy |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sun Aug 21, 2011 8:24 pm Post subject: |
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Hehe
Glad to be of service _________________
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Sneaky Scot Commander
Joined: 11 Jan 2007 Posts: 475 Location: Tintern, Monmouthshire
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Posted: Wed Sep 21, 2011 7:57 pm Post subject: |
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I just got Transport's Attacked (Hurrah!), Is the T6 Point Value correct at 140+10+10? I recall that the T7 in a Communique was 125? _________________ Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie...... |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Sep 21, 2011 9:53 pm Post subject: |
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Sneaky Scot wrote: | I just got Transport's Attacked (Hurrah!), Is the T6 Point Value correct at 140+10+10? I recall that the T7 in a Communique was 125? |
Well, @#%#*()!
That 140 was likely transposed from the Romulan KRT. The Point Value should be way, way less than that.
Well, we fubared that one ...
It should be approximately what the fleet scale point value is ... _________________
Federation Commander Answer Guy |
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Sneaky Scot Commander
Joined: 11 Jan 2007 Posts: 475 Location: Tintern, Monmouthshire
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Posted: Sat Sep 24, 2011 9:55 am Post subject: |
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Thanks Mike - can we have a statement on the correct Sqiadron and Fleet values? _________________ Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie...... |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Thu Oct 06, 2011 3:55 pm Post subject: |
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Sorry, got completely sidetracked.
Also, note that these are totally unofficial unless Steve says they are official.
The values I get are:
Squadron: 78+10+10
Fleet: 41+5+5 _________________
Federation Commander Answer Guy |
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marcus_aurelius Lieutenant Commander
Joined: 07 Jun 2008 Posts: 254 Location: Cary IL
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Posted: Thu Oct 06, 2011 11:01 pm Post subject: |
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Great! I was also struggling with the rationale for 140 pts. |
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m1a1dat Lieutenant JG
Joined: 17 Dec 2008 Posts: 99 Location: 91320
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Posted: Wed Nov 21, 2012 6:24 pm Post subject: |
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Came across this old thread while searching for something else and thought of something not covered.
When a tug is carrying a freighter as a pod and all systems are inactive on the freighter; shouldn't all freighter boxes be treated as cargo? This would keep you from scoring weapon and engine hits on the freighter to save those on the tug. Of course when marking off damage on the freighter, you can pick whichever box you want. |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Wed Nov 21, 2012 6:57 pm Post subject: |
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Nice idea _________________
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