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Federation Commander A NEW fast paced board game of starship combat!
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Scharwenka Lieutenant SG
Joined: 27 Dec 2008 Posts: 141
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Posted: Wed Aug 24, 2011 2:26 am Post subject: |
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Did it seem in any of the Rom/Kling matches the plasmas weren't as effective as one might expect? I love the Gorn and I love plasmas, in Fed Com I was feared! (once they were charged). But if drones and disrupters are seemingly more powerful, what's the incentive to play plasmas?
I guess this could be restated as, are different weapons more advantageous than others or have more draw back? Are any 'slow loading' or allow re-rolls, that type of thing? |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 24, 2011 2:43 am Post subject: |
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Plasmas and Photons have the "reload" trait, meaning they can not be fired in consecutive impulses.
The plasma we used seemed quite effective.
It took all the defensive fire that a C8, D7, and F5 could muster to weaken the incoming torpedoes to the point where the C8 would on;y be damaged, not crippled.
It's also possible to turn and run them out, so they can be used as mobile terrain.
With no more than the limited experience we've had so far, I can't say with certainty, but they seem equvalent to their SFB / FC counterparts. Devastating whn they impact, but able to be avoided... if only just... _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scharwenka Lieutenant SG
Joined: 27 Dec 2008 Posts: 141
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Posted: Wed Aug 24, 2011 3:20 am Post subject: |
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Okay, I didn't catch that they could still be weakened by defensive fire, that makes more sense. Thanks! |
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