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A NEW fast paced board game of starship combat!
 
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Star Fleet Marines News
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leathernsteel
Lieutenant SG


Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Tue Jun 07, 2011 12:56 pm    Post subject: Reply with quote

That's not too far off! I've got a feeling this is going to kick off a whole new series of things to improve the universe like maps for different types of planets you can get, an armored vehicle module etc. I've been dreaming of something like this for SFB for years. I haven't been able to find any good ground combat games and this looks like the answer! Play your space battle with you ships while there's a pitched ground battle on the surface. Play a turn or two of the space battle and then head over to the ground combat table for a few turns. We'll be playing epic battles of Return of the Jedi proportions with this! Very Happy You guys are going to make me give up video games! LOL
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Steve Cole
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Joined: 11 Oct 2006
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PostPosted: Tue Jun 07, 2011 3:14 pm    Post subject: Reply with quote

SFM is streamlined to so that you can stop once per turn during the appropriate point of the FC or SFB sequence of play and play one turn of SFM.

This game does have a scheduled date on the schedule page. I'd tell you what it is, but you'd do better to find and bookmark that page.
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leathernsteel
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Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Wed Jun 08, 2011 9:55 pm    Post subject: Reply with quote

Steve Cole wrote:

This game does have a scheduled date on the schedule page. I'd tell you what it is, but you'd do better to find and bookmark that page.


Here's a link to the schedule page for quick reference:

http://www.starfleetgames.com/prod_schedule.shtml
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Sweeper
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Joined: 26 Dec 2006
Posts: 183
Location: Sierra Vista, AZ

PostPosted: Sun Jun 19, 2011 10:03 pm    Post subject: Reply with quote

Ah, (censored)! Yet another tempting product wanting my meager funds.

As if getting Savage Worlds Deluxe and OGRE 6th ed (The really big box) was bad enough. Why? WHY?!

*stops being melodramatic*

Looking forward to it. Hope the MSRP comes out soon so I can budget accordingly. Smile
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silent bob
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Joined: 30 Apr 2008
Posts: 139

PostPosted: Mon Sep 12, 2011 2:03 pm    Post subject: Reply with quote

what size hexes for the maps?
hoping for same sort of size as my CBT ones then I have lots of maps to use Very Happy
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Steve Cole
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PostPosted: Mon Sep 12, 2011 5:39 pm    Post subject: Reply with quote

standard wargame hexes (16mm).

game scale 200m per hex.
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phdillman
Lieutenant SG


Joined: 09 Jun 2008
Posts: 137

PostPosted: Tue Oct 11, 2011 3:58 pm    Post subject: Reply with quote

Just an update, was reading the legacy BBS where SVC announced that due to being swamped by the "Mongoose Invasion", SFM:A is being pushed back to Febuary.

Crying or Very sad

Oh well, at least that way they'll be able to give it the attention it needs to be a great game!
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Scharwenka
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Joined: 27 Dec 2008
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PostPosted: Sun Oct 16, 2011 4:47 am    Post subject: Reply with quote

So, although this is a few months off now, not a problem since ACT will bleed me dry, but are there plans to have combat operations on ships and not all planet based? I have no doubt Xander could do some wonderful ship interiors using proper schematics.
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Dal Downing
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Joined: 06 May 2008
Posts: 552
Location: Western Wisconsin

PostPosted: Sun Oct 16, 2011 7:26 am    Post subject: Reply with quote

Scharwenka, KRAG or Klingon Rapid Assult Group is being hinted at as being more like a Star Ship Boarding Part Game and it seems it might be more man on man not squad on squad. But that may be a few years away.
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Scharwenka
Lieutenant JG


Joined: 27 Dec 2008
Posts: 49

PostPosted: Sun Oct 16, 2011 11:14 pm    Post subject: Reply with quote

Completely forgot about that one, thanks!
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Steve Cole
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PostPosted: Mon Oct 17, 2011 2:52 pm    Post subject: Reply with quote

SFM has a scale of 200m per hex, and most starships will fit in two hexes, so the SFM engine cannot be used for ship combat.
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Inari7
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Joined: 19 Aug 2007
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PostPosted: Thu Dec 01, 2011 7:25 am    Post subject: Reply with quote

Is the game still "one squad per. unit"?


Will there be rules for Starship to planet ground support?

Maybe Shuttle landing zones or air/shuttle ground support?

Snipers, mortars, scout vehicles, artillery, APC's or tanks in these rules?
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Steve Cole
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PostPosted: Thu Dec 01, 2011 6:48 pm    Post subject: Reply with quote

Is the game still "one squad per. unit"?
It always was. What makes you think it changed?

Will there be rules for Starship to planet ground support?
Sure, Fire phaser, entire map explodes.

Maybe Shuttle landing zones or air/shuttle ground support?
yes, that's in there.

Snipers,
yes

mortars,
subsumed into HWS

scout vehicles,
you can send anybody to scout.

artillery,
Transporter artillery.

APC's or tanks
yes.
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Inari7
Lieutenant JG


Joined: 19 Aug 2007
Posts: 33

PostPosted: Thu Dec 01, 2011 9:40 pm    Post subject: Reply with quote

"What makes you think it changed?"

Nothing, but you never know what happens during play-testing, and I was thinking of making a "miniatures" game out of it. So I would need to know how many figures to mount to a base.

"Sure, Fire phaser, entire map explodes."

Well since the game is based loosely on TOS, there was an episode I think it was called "a piece of the action" set on a 1920's or 30's planet where the enterprise did use its phasers on a block of Chicago "not a trekie I may be wrong" But if i remember the phaser was set to "stun"

Thanks Steve.
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Inari7
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PostPosted: Thu Dec 01, 2011 9:44 pm    Post subject: Reply with quote

BTW off the top of your head, how many squads per game would be needed? Round number, I don't what you to spend any time looking up that info.
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