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Using Starline 2500 minis with non SF:ACTA games

 
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Jiraiya1969
Lieutenant JG


Joined: 17 May 2007
Posts: 90

PostPosted: Thu Dec 08, 2011 12:39 pm    Post subject: Using Starline 2500 minis with non SF:ACTA games Reply with quote

Pardon me if this question has been answered already, but will there be larger maps designed for those who want to use the minis to play SFB/FC/KA?

Thanks,

J69
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Thu Dec 08, 2011 2:10 pm    Post subject: Reply with quote

ADB will not be releasing larger maps (that I'm aware of), but there are several aftermarket battle map producers that do.

Take Hotzmaps for example. You can order space battlemats from them with hexes of your choice in size. I have one with 2 inch hexes that was purchased to facilitate the use of 2400 minis... it works just as well (with a little crowding) for the 2500s.
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mj12games
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Joined: 13 Aug 2009
Posts: 68
Location: Castle Rock, CO

PostPosted: Thu Dec 08, 2011 3:21 pm    Post subject: Reply with quote

The full-size Hotz Mat with 3" hexes has the right dimensions for Starmada/Klingon Armada, and should fit the Starline 2500 minis.
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Majestic Twelve Games
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Jiraiya1969
Lieutenant JG


Joined: 17 May 2007
Posts: 90

PostPosted: Thu Dec 08, 2011 3:39 pm    Post subject: Reply with quote

mj12games wrote:
The full-size Hotz Mat with 3" hexes has the right dimensions for Starmada/Klingon Armada, and should fit the Starline 2500 minis.


Sounds like you would need a large room to accommodate such a large map! Thanks for the information.

J69
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Thu Dec 08, 2011 4:20 pm    Post subject: Reply with quote

Not so much.
I've got a 26 x 15 foot gaming room. It fits just fine in there.
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djdood
Commodore


Joined: 01 Feb 2007
Posts: 3412
Location: Seattle, WA

PostPosted: Thu Dec 08, 2011 5:10 pm    Post subject: Reply with quote

Another solution that SVC has noted is that you can use the black plastic ADB stands on the resin SL2500 minis, with just a small amount of conversion work. It would pretty much just involve snapping off the little "pin" from the top of the stand's riser (which seem to always want to break off anyway) and then gluing them in, as-normal.

The resin minis, despite being larger, actually weigh considerably less than their metal counterparts and should be stable on the ADB stands. They won't be as stable as on the larger Mongoose stands, but they should work.

My personal plan?
I'll be having some decals made with a hex-outline and some of the facing/arc data, which I will apply to the clear Mongoose bases. This will allow me to use the minis on either existing ADB maps or hexless open-table. For cases where they get too close and the stands interfere with each other, I will just use the same procedures I use now when large minis that hang over several hexes get too close.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Thu Dec 08, 2011 5:48 pm    Post subject: Reply with quote

I'll be using rare earth magnets with mine to enable me to swap out stands and ships.

A couple dozen Mongoose stands and a couple dozen ADB stands and I should be good to go.
Although for a while it'll look funny having some ST2500 minis and some ST2400 minis on the same table.

I'll just have to rememberto use ST2500 Klingons and ST2400 Hydrans. That'll make those low-down, dirty-rotten, methane-breathing, trashcan-looking Hydrans about the right size.
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ericphillips
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Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Tue Dec 13, 2011 8:32 pm    Post subject: Reply with quote

Its probably a good time to move to hexless SFB/FC. Most modern games (Wahammer, Warmachine, Starmada, etc.) are.
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The_Rock
Lieutenant Commander


Joined: 16 Jul 2008
Posts: 240

PostPosted: Tue Dec 13, 2011 8:41 pm    Post subject: Reply with quote

Hexless SFB is a much less tactically interesting game. Not sure, but I suspect Fed Com would be as well.

Pull out your SFB turn mode plates and put a good TM ship behind a poor TM ship. Now try and get the good TM ship off your tail without an HET.

The artifact of the hex grid (combined with the offset of the shield arcs) is a lot of what makes SFB such a good game.
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Dal Downing
Commander


Joined: 06 May 2008
Posts: 647
Location: Western Wisconsin

PostPosted: Wed Dec 14, 2011 12:16 am    Post subject: Reply with quote

ericphillips - the rules for hexless SFB have been in the book for almost 30 years now all you have to do is play it Laughing I am prety sure the rules for hexless FedCom are in the book as well or at least the Templates were.
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phdillman
Lieutenant SG


Joined: 09 Jun 2008
Posts: 180

PostPosted: Wed Dec 14, 2011 5:39 am    Post subject: Reply with quote

I actually like to use mini's for SFB on a hexless map.
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Monty
Lieutenant Commander


Joined: 23 Aug 2007
Posts: 239

PostPosted: Wed Dec 14, 2011 5:58 am    Post subject: Reply with quote

As much rule lawyering that there can be in the game, introducing the hexless element can be troublesome between serious opponents.
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aramis
Lieutenant JG


Joined: 25 Jul 2011
Posts: 59

PostPosted: Wed Dec 14, 2011 9:17 am    Post subject: Reply with quote

Monty wrote:
As much rule lawyering that there can be in the game, introducing the hexless element can be troublesome between serious opponents.


I've found it generally reduced arguments when we played it, but then we didn't have klink nor fed players. We used megahex counters and standard turn gauges.
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3828

PostPosted: Wed Dec 14, 2011 7:06 pm    Post subject: Reply with quote

Yes, Fedcom has had hexless rules from day one.

About the only thing you have to do is to have a rule that says "If you are more or less on that firing arc boundary I say that you're on that firing arc boundary, then you ARE on that firing arc boundary" so that you don't have to futz with getting a mini lined up exactly.
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