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Federation Commander A NEW fast paced board game of starship combat!
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BadSyntax Ensign
Joined: 15 Dec 2011 Posts: 8
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Posted: Thu Dec 15, 2011 11:42 pm Post subject: SFM On Ships? |
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Any possibilities when this comes out it will include a few special SSDs that allow you to fight out marine battles on ships with more detail? Perhaps just a blown up Fed-CA with all the transit tubes drawn in, and boxes placed for guards and such, allowing one to use the SFM counters to more slowly and with more detail take over a ship? Maybe a few of these turns = 1 SFB turn sorta scale?
Seems to make it fit better in the universe.
I saw the demo game on youtube, and it looks like it has potential, but would really like to see units be a bit different and have more armor/artillery type options (starships aren't always in orbit). Say 1 strength point in SFB is a 5, and a GCV is 1 strength point. In SFB it could be from 3 to 7 actual strength points... if that makes sense. Just enough detail so a Klingon tank may be better than romulan tanks, or gorn marines tougher, or whatever. This could help explain out that whole "gorn/kzinti/lyran get more BP cuz they are tougher" explanation. I dunno, I want it as its SFB, but I really think it needs quite a bit more than what I saw to justify a standalone product over something in the next captain's log. |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3821
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Posted: Fri Dec 16, 2011 3:18 pm Post subject: |
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No, none at all. (And this has already been asked and has already been answered. Check for that topic for more info.)
The Marines combat system uses 200m hexes. A ship is one hex. Marines INSIDE a ship is a whole separate game system. SFB has such a system and KRAG (to be done in two years) may be more what you're thinking of. _________________ The Guy Who Designed Fed Commander
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BadSyntax Ensign
Joined: 15 Dec 2011 Posts: 8
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Posted: Sat Dec 17, 2011 2:24 am Post subject: |
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Oh ok, Krag, got it, sounds great, can't wait! |
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