Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Q-Ship weapons

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Sat Dec 17, 2011 9:11 pm    Post subject: Q-Ship weapons Reply with quote

What a barrage of questions from me today - a full Alpha strike of them!

Anyway my latest is this: where a Q-Ship has a choice of weapons, can it mix-and-match the available weapons or do they all have to be the same?

An example: Klingon Q-ships can have Phaser-2's, Drones or Disruptors; can it have two Phaser-2's, one drone and one Disruptor?
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Sun Dec 18, 2011 1:03 am    Post subject: Reply with quote

Since there are no restrictions against it, you may mix and match as you wish (from the provided list, of course).
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group