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JimDauphinais Commander
Joined: 22 Nov 2009 Posts: 769 Location: Chesterfield, MO
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Posted: Sat Feb 11, 2012 7:06 pm Post subject: Additional Boarding Party and Self-Destruction Questions |
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This might have been missed where it was posted as a followup to my earlier Marine Combat Phase and Self-Destruction sequence question (or it may simply be waiting in the queue until the ongoing targeting your own drones question is fully resolved).
Assumptions:
A defending ship has started its turn with 16 attacking marines and 2 defending marines.
During one of the Other Function Phases of that turn, the defending ship evacuates its crew (5E7) so that the ship can be subject to Self-Destruction (3E3) at the end of that turn.
Questions:
Does the evacuation of the crew also evacuate all defending marines such that the ship will have no defending marines during the Marine Combat Phase (1E3c) of that turn?
If the ship is captured by the attacking marines during the Marine Combat Phase (1E3c) of that turn, will it prevent the subsequent Self-Destruction (3E3) of that ship at the end of the turn? _________________ Jim Dauphinais, Chesterfield, MO
St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/ |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sat Feb 11, 2012 8:41 pm Post subject: Re: Additional Boarding Party and Self-Destruction Questions |
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JimDauphinais wrote: | Does the evacuation of the crew also evacuate all defending marines such that the ship will have no defending marines during the Marine Combat Phase (1E3c) of that turn? |
I asked that same question a couple of weeks ago - defending Marines are evacuated along with the rest of the crew, and are available as working Marines when they get to their rescuing ship/ _________________
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JimDauphinais Commander
Joined: 22 Nov 2009 Posts: 769 Location: Chesterfield, MO
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Posted: Sat Feb 11, 2012 11:26 pm Post subject: |
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Kang wrote: | JimDauphinais wrote: | Does the evacuation of the crew also evacuate all defending marines such that the ship will have no defending marines during the Marine Combat Phase (1E3c) of that turn? |
I asked that same question a couple of weeks ago - defending Marines are evacuated along with the rest of the crew, and are available as working Marines when they get to their rescuing ship/ |
Yes, I see it here:
http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=52614#52614
Great. That now only leaves this one to be answered:
Quote: | If the ship is captured by the attacking marines during the Marine Combat Phase (1E3c) of that turn, will it prevent the subsequent Self-Destruction (3E3) of that ship at the end of the turn? |
_________________ Jim Dauphinais, Chesterfield, MO
St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/ |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4093 Location: Dallas, Texas
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Posted: Sun Feb 12, 2012 3:27 am Post subject: Re: Additional Boarding Party and Self-Destruction Questions |
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JimDauphinais wrote: | If the ship is captured by the attacking marines during the Marine Combat Phase (1E3c) of that turn, will it prevent the subsequent Self-Destruction (3E3) of that ship at the end of the turn? |
Let's go with, "Yes."
If you have captured the ship then you control it (within the limits given in the rules). Stopping the self-destruct in such case seems completely reasonable.
Fail to capture, however, and the marines on that ship are destroyed with the ship. _________________
Federation Commander Answer Guy |
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JimDauphinais Commander
Joined: 22 Nov 2009 Posts: 769 Location: Chesterfield, MO
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sun Feb 12, 2012 10:09 am Post subject: Re: Additional Boarding Party and Self-Destruction Questions |
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mjwest wrote: | JimDauphinais wrote: | If the ship is captured by the attacking marines during the Marine Combat Phase (1E3c) of that turn, will it prevent the subsequent Self-Destruction (3E3) of that ship at the end of the turn? |
Let's go with, "Yes."
If you have captured the ship then you control it (within the limits given in the rules). Stopping the self-destruct in such case seems completely reasonable.
Fail to capture, however, and the marines on that ship are destroyed with the ship. |
Sorry, but I have to protest this one There is no mention in the FC rules regarding preventing self-destruction, as far as I can see. Evacuating a ship means you can self-destruct at the end of the turn. No exceptions to this are listed. This looks like an SFB-ism..... _________________
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Sun Feb 12, 2012 11:02 am Post subject: |
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It is in the rules.
You do self destruct at the end of a turn. Nothing says you can self destruct someone elses ship, and if the ship was captured prior to the end of the turn then it is someone elses ship at the point you would have other wise self destructed. |
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mojo_billbo Commander
Joined: 07 Mar 2010 Posts: 426 Location: Danville, PA
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Posted: Sun Feb 12, 2012 2:17 pm Post subject: |
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Well, that's very clear, so I won't be able to evac and destroy the ship, since your marines will be able to stop the self destruction. |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sun Feb 12, 2012 2:44 pm Post subject: |
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storeylf wrote: | It is in the rules.
You do self destruct at the end of a turn. Nothing says you can self destruct someone elses ship, and if the ship was captured prior to the end of the turn then it is someone elses ship at the point you would have other wise self destructed. |
Since you put it that way...... I surrender. But I'm not going to self-destruct _________________
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4093 Location: Dallas, Texas
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Posted: Sun Feb 12, 2012 4:41 pm Post subject: |
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Lee pretty much explained my logic. _________________
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