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Federation Commander A NEW fast paced board game of starship combat!
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lincolnlog Lieutenant SG
Joined: 18 Jun 2011 Posts: 111 Location: St. Louis, MO
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Posted: Tue Feb 21, 2012 12:15 pm Post subject: |
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I missed the fact that each point of damage was a roll on the damage table. Now it makes sense and balances better. No I bneed to play another game . |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Tue Feb 21, 2012 8:24 pm Post subject: |
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Off-topic: The widespread misunderstanding of the critical hit rules (such as Milleneza's, above) show that the critical rules really need to be rewritten for clarity.
It's certainly true that getting an overloaded photon past the shields does some serious damage, and rolling 8 dice on the table will score some nice crits. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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mllaneza Ensign
Joined: 21 Feb 2012 Posts: 5
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Posted: Tue Feb 21, 2012 8:43 pm Post subject: |
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terryoc wrote: | Off-topic: The widespread misunderstanding of the critical hit rules (such as Milleneza's, above) show that the critical rules really need to be rewritten for clarity.
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"Every Attack Die that rolls a 6 will ignore the Shields completely, roll... on the Attack Table."
"For every hit that goes through to the hull..."
And from the Multihit rules, "For every successful Attack Die... it will deal a number of hits equal to its Multihit score."
Yeah, that's vague. On the other hand, 8 dice on the Attack Table with Devastating +1 is still pretty rough. |
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