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Will there be SFMA-online?

 
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phdillman
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Joined: 09 Jun 2008
Posts: 180

PostPosted: Thu Feb 23, 2012 5:28 pm    Post subject: Will there be SFMA-online? Reply with quote

Just askin'.
Very Happy
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Bolo_MK_XL
Captain


Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Thu Feb 23, 2012 6:29 pm    Post subject: Reply with quote

Have to get the board version out first, so someone that might want to try the programing can take a shot at it -- Smile
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phdillman
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Joined: 09 Jun 2008
Posts: 180

PostPosted: Fri Feb 24, 2012 4:34 am    Post subject: Reply with quote

Yeah, kinda figured.

Was hoping for a near simultaneous release seein' as three of the four guys I was going to be playing it with just went on deployment last Friday. Oh well, still going to get it and bug the hell out of everyone to try it out.
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Bolo_MK_XL
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Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Fri Feb 24, 2012 1:44 pm    Post subject: Reply with quote

Wouldn't expect a simultaneous releases, as it was delayed because some things didn't work, probably be some things fixed immediately before it goes to press, easier to make sure the action works correctly on the board before writing it into code ---
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3828

PostPosted: Fri Feb 24, 2012 4:58 pm    Post subject: Reply with quote

No plans for any kind of release, but after the game is out if somebody wants to program it for use on SFBOL or some other system that pays me a royalty, I'd approve it.
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Sweeper
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Joined: 26 Dec 2006
Posts: 183
Location: Sierra Vista, AZ

PostPosted: Tue May 15, 2012 5:11 pm    Post subject: Reply with quote

There is an alternate way to play online after a fashion, I was introduced to it by some Panzer Grenadier players. Here's how it works:

You need to have a VOIP, chat, or IM service such as skype as well as handy access to a internet connected PC, ( Yes, they are sometimes exclusive), next to where you set the map up. This allows you to use the hamete virtual dice server, ( www.dicelog.com ), or similar service.

You set up the board, telling your opponent exactly where you place your pieces so they will set up theirs accordingly.

Then you go at it, telling your opponent where you move so they can react. It will take a bit to get used to, but it works out pretty well.
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