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SFB Products that are new as ebooks
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JimDauphinais
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Joined: 22 Nov 2009
Posts: 769
Location: Chesterfield, MO

PostPosted: Sun Mar 04, 2012 2:10 am    Post subject: Reply with quote

The e23 PDF of Pocket Edition is apparently missing the movement and/or turn mode charts.

Also, I have a copy of a better countersheet scan than the one included in the PDF. The scan I have a copy of appears to be of a slightly different printing of the countersheet (e.g., the Base Stattion image is shown in red and blue on the scan I have rather than black and white), but it is the same size, contains exactly the same counters and the die cut doesn't go through the Fed DN images. I'll be glad to e-mail it to ADB if they would like it.
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Bolo_MK_XL
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PostPosted: Sun Mar 04, 2012 2:27 am    Post subject: Reply with quote

How close is the Designers Edition to the Pocket Edition,
somewhere down the line, I ended up with a Black Cover edition in
Pocket Edition size ---
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aramis
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PostPosted: Mon Mar 05, 2012 3:45 am    Post subject: Reply with quote

Bolo_MK_XL wrote:
How close is the Designers Edition to the Pocket Edition,
somewhere down the line, I ended up with a Black Cover edition in
Pocket Edition size ---


The Designer's adds (Using current style ID's):
Fed: DD/SC, Tug, P-SL, P-BP
Kling: C8/C9, F5, E4
Rom: KR, KF5R
Kzin: CV, FF, AS
Thol: PC
Gorn: DD
Orion: CR
Gen: F-L, F-S, SB

IIRC, it also adds the Sublight Game, and it's ships:
Fed: QCA, QCL
Rom: QWB

And:
proportional movement costs ("Mass Based Movement"), and Web
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Jean
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Joined: 18 Sep 2008
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PostPosted: Mon Mar 12, 2012 2:52 am    Post subject: Reply with quote

The set of Star Fleet Times #6-#10 is now available on e23. You can find it here: http://e23.sjgames.com/item.html?id=ADB3031

#6: Origins report; campaign design; Canadi'en non-mauler SSD.
#7: SFB sample campaign rules; Deltan DW SSD.
#8: Legendary officers, Fed carrier hybrid SSDs.
#9: Scary ships: Andro Shiva, Rom Megahawk, Lyran SSCS, Fed CVN (72 fighters!).
#10: More legendary (and not-so-legendary) officers, two Barbarian SSDs.

SFT #1-#5 has been updated to be fully searchable.
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Jean
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PostPosted: Sat Apr 07, 2012 1:25 pm    Post subject: Reply with quote

Star Fleet Times #11-#15 is new on e23. Check it out for a dose of SFU history!

http://e23.sjgames.com/item.html?id=ADB3032


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Jean
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PostPosted: Wed May 16, 2012 5:55 pm    Post subject: Reply with quote

New on e23: Module T2012, the expanded and updated Tournament book for SFB.

http://e23.sjgames.com/item.html?id=ADB5622-A

The new version has an 86-page rulebook that also has information for conducting a tournament for any games currently in the Star Fleet Universe, including Star Fleet Battles, Federation Commander, Federation & Empire, Star Fleet Battle Force, A Call To Arms: Star Fleet, and Starmada.

Also available are the updated SSDs: http://e23.sjgames.com/item.html?id=ADB5622-B
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Jean
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PostPosted: Mon May 21, 2012 10:31 pm    Post subject: Reply with quote

Star Fleet Battles: Designer's Edition, Expansion #1 is now out on e23.

http://e23.sjgames.com/item.html?id=ADB1015-DE

After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included some old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans), fighters and carriers, and a lot more. Looking back, it's amazing how much new stuff we crammed into this tiny package.

Rules updates allowed plasma torpedoes to fire on any impulse, added proximity fuzes for photons, allowed Tholians to move asteroids around for use as web anchors, allowed ships to shoot at asteroids, created collateral damage for wild weasels, added saucer separations, and defined a lot of things that should have been obvious but apparently were not.

New weapons included displacement devices, TR beams, power absorbers, type-F plasma torpedoes, Gatling phasers, maulers, fusion beams, transporter bombs, and fighters.

New ships included X-ships (Federation CX, Klingon DX, Gorn CX, Kzinti CSX, Hydran X-Ranger, Orion CRX, Romulan KRX, Tholian CX); the Federation Police Cutter; the Fleet Repair Dock (and the entire concept of repair facilities working during a scenario); Klingon CVT and T6; Kzinti CVL and CVE; Romulan Condor, WarHawk, Pelican, and Falcon; Gorn Tug; Tholian Dreadnought, Cruiser, and Black Widow; Orion Heavy Cruiser and Salvage Cruiser; Hydran Ranger and Lancer; and Andromedan Intruder, Cobra, and Courier. There were eight new scenarios and two new mini-campaigns.

Also included was the Gorn sublight battleship, part of the sublight game which has yet to be brought into any new edition.
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Steve Cole
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PostPosted: Tue May 22, 2012 3:07 pm    Post subject: Reply with quote

expansions 2 and 3 should appear momentarily.
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Steve Cole
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PostPosted: Wed May 23, 2012 3:44 pm    Post subject: Reply with quote

And there they are, along with the 1979 boxed game rulebook.
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Jean
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PostPosted: Fri Jun 01, 2012 8:55 pm    Post subject: Reply with quote

Here's the link to the boxed set rulebook:

http://e23.sjgames.com/item.html?id=ADB5501-79

At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end of it, expanding it from 28 pages to 44 (and effectively just moving the staples from page 14 to page 22). Back then, new SFB rules just got the next number in one big sequence, so you will find weapons rules in two places, scenarios in two places, and ship descriptions in two places. The game was exploding (in more ways than one) and we just kept tacking things onto the end of it. These days, people would expect us to sell a "conversion kit" to bring the pocket edition up to a boxed edition standard, but back then nobody even asked for that. Everyone was happy to (in effect) buy the pocket edition again. We also added a second sheet of counters (these days those are considered half-sheets) and more SSDs (which is those days were lose folded sheets).

The pages from the original pocket edition included all of the core elements that are still the bedrock of SFB: General rules, the first timeline and map, Sequence of Play, Energy Allocation, Movement (including Disengagement), combat, damage allocation, firing arcs, control systems, sensors, scanners, Hull, lab, probes, phasers, photons, disruptors, plasma torpedoes, drones, power (warp, impulse, reactor, batteries), shields, security stations and Klingon mutiny, shuttlecraft, critical hits, leaky shields (which went away in later editions and resurfaced in Federation Commander), damage control, tractor beams, transporters, boarding parties, crew units, emergency deceleration, non-violent combat, super-intelligent computers, boom separation, saucer separation, electronic warfare, and nuclear space mines. (Those rules were updated with a half-dozen errata items found up to that point.)

Federation ships included the Federation dreadnought, command cruiser, cruiser, and light cruiser; Klingon D6 and D7; Kzinti strike cruiser and light cruiser; Romulan Warbird, War Eagle, and KR; Gorn heavy and light cruisers, and the generic base station.

Scenarios included The Duel, Fleet Action, Planet Crusher, Space Amoeba, Base Defense, Sabotage, and Surprise Reversed.

Campaigns included the Captain's Game and Star Fleet Defense Game.

The sublight game (which has yet to be reprinted in later editions)

To this we added 16 pages of Advanced Game material including:

Mass-based Movement: No longer did every ship have a movement cost of 1. The dreadnought slowed down; light cruisers sped up.
Free movement (no more plotting 32 hexes of movement before you saw what the enemy was doing).
Tactical Warp Maneuvers, High Energy turns with breakdown
Kzinti fighters
New kinds of drones (the first step on a long and slippery road)
Anti-drones (only because there was a leftover box on a Kzinti ship and we had no other ideas of what to do with it)
Overloaded photons and disruptors, Gorn swivel torpedo launchers, Ubitron Interface Modules
Federation tug pods (other empires had to wait for their tugs)
New more complicated firing arcs for ships from television
Tholians and their webs, Stasis field generators, Using tractor beams at warp speed
Ground bases, planets, asteroids

New ships in the boxed designer's edition included the Federation scout, destroyer, and tug; the Klingon C8 and C9 dreadnoughts, and the F5 and E4 frigates; Kzinti strike carrier and frigate; Romulan KF5R frigate, Tholian patrol corvettes, Orion raider cruisers, starbases, and freighters.

New scenarios included Piracy, Duel with a Pirate, Pursuit into the Asteroids, Pirates Go for Big Game, Moray Eel of Space, Cosmic Cloud, Assault on a Starbase, The Coming of the Meteor, Cruise Drones, and The Attack of Shuttle Group #26.

Advanced versions of the Captain's Game and Star Fleet Defense Game were included.

All of the charts, tables, and indexes were updated.
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Jean
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PostPosted: Tue Jun 05, 2012 6:24 pm    Post subject: Reply with quote

New on e23: Star Fleet Times #21-#25

http://e23.sjgames.com/item.html?id=ADB3034

#21: Vudar Special Part 2: Ion Cannons, IPG, rules update, 6 more Vudar ships.
#22: Federation Stealth Fighters, Andromedan conjectural PFs.
#23: Product update, Weird DNs (Fed Diplomatic DN, Klingon C9J, Kzinti Escort DN, Gorn Commando DN, Lyran Dreadnought Tug).
#24: The Iridani, a new (real) SFB race for the Omega Project!
#25: Tournament Update, including 10 official sanctioned tournament ships fully updated. The weakest ships (TKE, TKR, Seltorian) have been improved with extra phasers!
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Jean
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PostPosted: Wed Jun 27, 2012 1:06 am    Post subject: Reply with quote

Walk back in time with me. The year is 1997. The date -- just after GenCon. What did you get in your mailbox? Star Fleet Times #26 soon followed by #27, #28, #29, and #30. Did your copies go astray? Get them here: http://e23.sjgames.com/item.html?id=ADB3035

#26: Variants of the OK6, last battle of the OK6 scenario, updated Jindarian tournament cruiser.
#27: Fast cruisers for simulator races, huge Maze of Asteroids scenario and map.
#28: Captain's Log #18 preview, Andromedan X-tech, Scary Ships III: Rom double eagle, Lyran-Kzinti combined war cruiser, Andro X-ships, Seltorian pocket DN.
#29: New Omega Sector race, the Federal Republic of Aurora, including all rules needed and 5 ship SSDs.
#30: Battleship Carriers and Stellar Domination Ships (6 SSDs plus rules).
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Jean
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PostPosted: Tue Jul 10, 2012 1:08 pm    Post subject: Reply with quote

The R2 SSD book is our latest addition to the e23. This 80-page ship book is from Module R2 covering Feds, Andros, Orions, Kzintis. It has been fully updated to the 2012 standard including Crawford Tables, updated refit lines (including the date the refit began), advanced shuttle tables, and all known errata items.

Find it here: http://e23.sjgames.com/item.html?id=ADB5607-3
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brucesim2003
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PostPosted: Wed Jul 11, 2012 6:50 am    Post subject: Reply with quote

Jean wrote:
The R2 SSD book is our latest addition to the e23.


If I order the hard copy of R2-4, will they come with these new SSD books, or are you still using old stock?

Cheers


Bruce
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Valander
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Joined: 22 Nov 2007
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Location: Seattle, WA USA

PostPosted: Tue Jul 17, 2012 2:57 am    Post subject: Reply with quote

Jean wrote:
The R2 SSD book is our latest addition to the e23. This 80-page ship book is from Module R2 covering Feds, Andros, Orions, Kzintis. It has been fully updated to the 2012 standard including Crawford Tables, updated refit lines (including the date the refit began), advanced shuttle tables, and all known errata items.

Find it here: http://e23.sjgames.com/item.html?id=ADB5607-3
Bought and rated. Smile
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