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Federation Admiral

 
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asguard101
Lieutenant SG


Joined: 20 Jul 2008
Posts: 170
Location: Florida

PostPosted: Thu Aug 23, 2012 12:36 pm    Post subject: Federation Admiral Reply with quote

Is there any word on the progress of this product?
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Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3828

PostPosted: Thu Aug 23, 2012 3:51 pm    Post subject: Reply with quote

none recently, but it hasn't been forgotten or abandoned. It's just not at the top of the stack yet.
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trynda1701
Lieutenant SG


Joined: 17 Mar 2008
Posts: 147
Location: BR "Swanmay"

PostPosted: Thu Aug 23, 2012 7:56 pm    Post subject: Reply with quote

Can I ask, what exactly this product is (or will be lol)?

I've heard it mentioned before, but I'm just not sure what it is! Shocked Embarassed
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Dal Downing
Commander


Joined: 06 May 2008
Posts: 649
Location: Western Wisconsin

PostPosted: Thu Aug 23, 2012 8:36 pm    Post subject: Reply with quote

Basicly, its the Victory By Any Means campaign system being converted to a SFU feel.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Thu Aug 23, 2012 9:17 pm    Post subject: Reply with quote

While not Steve... and not having seen the latest iteration - I can tell you what I do know from earlier drafts that i had the chance to play around with:

In a nutshell, Federaiton Admiral is a scaleable and modular campaign system for Federation Commander.

By Scaleable, i mean that:
It has (or had at one time) three different campaign scales - local, regional, and galactic.
The local level was comparable to a small sector of space, such as the area controlled by a single Starbase, or a Task Force, or even a small planetary system.
Regional was the next step up and may be thought of as the equivalent of a single Fed and Empire sector, or the area controlled by a fleet (Federation 6th fleet, Klingon Tholian Border Squadron, etc), or even an entire Lyran County.
The final level, Galactic covers everbody and everything on the F&E map... or at least a good percentage of it.

By Modular:
The game (as I last saw it) had two rulebooks. Book I (by far the smallest) had the rules required to run a Federation Admiral campaign game. Book II (much larger) has several optional rules designed to increase the detail level of your campaign. You can choose to use as many or as few as you and your opponent desire.

The campaign system also has a built-in, abstracted combat system [Federaiton Admiral Combat System - FACS] which allows one great flexibility in playing out the campaigns.
Once the turns movements are completed and each player knows what encounters have happened and which need to be resolved... you have the option to resolve them via Federaiton Commander or FACS.
If it's a hugely one-sided battle and would take longer to set-up than play, use FACS to resolve it.
If you're playing a large campaign with multiple players or have multiple battles... you can fight the non-interesting ones with FACS and use Federation Commander to fight the fun ones, the closely matched ones, and the desirable ones.
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trynda1701
Lieutenant SG


Joined: 17 Mar 2008
Posts: 147
Location: BR "Swanmay"

PostPosted: Fri Aug 24, 2012 12:50 pm    Post subject: Reply with quote

Ok, gotcha. Thanks for the replies, guys. Cool Cool Cool Cool

I had seen a few mentions about the place, but was swithering between the above answer and it being an 'Attack' expansion for FedComm with more stations and Starbases!

Mark
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3828

PostPosted: Fri Aug 24, 2012 6:02 pm    Post subject: Reply with quote

Minor rewriting means it will work as a campaign for SFB, FC, Starmada, or ACTASF.
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Mike
Fleet Captain


Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Fri Aug 24, 2012 11:57 pm    Post subject: Reply with quote

I have been waiting for Fed Admiral more than any other product since Fed Comm itself.

I wait patiently.
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