mattruh Lieutenant SG

Joined: 07 Dec 2011 Posts: 135
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Posted: Fri Nov 16, 2012 5:49 am Post subject: Death of the Star Cougar |
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A friend and I attempted to play Death of the Star Cougar last night. Unfortuanetly, the turns took longer than expected and we only completed 2 turns. We played in fleet scale. My friend Eric choose to run the Fed DNL and I got the Klingon convoy. Turn 1, he choose to plot speed 16. My FT, APT, and pair of E4s plotted speed 24 and swung around to intercept the DNL while the rest of the convoy went speed 16 to try and stay together. Fire was exchanged at impulse 6. He was able to all but gut one E4 (it could generate 3 power and had one disruptor able to fire). I rolled bad and only managed to dent his shields. He saved his drones to use ADDs on the 3 drones I launched at him, which was successful. Turn 2, he plotted 16 again while I plotted 8 for my escorts and the T6 and D5H. The rest of the convoy went speed 16. I split the freighters into two groups going in separate directions to force him to choose where to go. I then took the Tug and LTT and tried to use them to slow down the DNL. On impulse two we fired. I rolled badly again and each of my ships got a single burn-through, both knocking out a lab. He did 7 internals to the D6. During the other function phase, he dropped his #1 shield and beamed two boarding parties into the T6. I responded by launching a drone and a 6 point Suicide Shuttle. During the next impulse the DNL and T6 were in the same hex. The DNL managed to take out both the SS and drone, so no damage done. He then proceded to tractor the T6 and drag it with him while he chased the north freighters, going speed 8+1 to keep up with them. The cargo ships began going 16+1 in response. At the end of the turn, I was able to kill off one of his boarding parties. At this point, we called the game. |
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