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Web Caster/DisDev Sequence of Play

 
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DNordeen
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Joined: 05 Apr 2007
Posts: 564

PostPosted: Sun Jan 27, 2013 6:19 am    Post subject: Web Caster/DisDev Sequence of Play Reply with quote

I need a check on when the WC & DisDev function. I think it's like this:

Offensive Fire Phase:
1) Declare (including WC & DisDev)
2) Execute (i.e., roll for weapons fire except WC & DisDev)
3) mark Damage
4) WC casts web (Normal Web instantly active)
5) DisDev displaces target

The rules state that:
1) Webcasters cast web after all other direct fire weapons (4Q1b).
2) DisDevs operate after all weapons fire is resolved (5U3a2).

Because of the rules they are under, I believe the WC is a weapon, but the DisDev is a system. Since the DisDev is a system, the Webcaster does not have to wait for the DisDev, but the DisDev must wait until the WC is resolved. Therefore, the WC can cast normal web that can block a DisDev's declared displacement (5U6e1).

Also because of the sequence above, it's possible for direct fire damage to destroy a WC and DisDev prior to them actually functioning which would result in them not functioning and power being lost.

Thoughts?
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Sun Jan 27, 2013 10:14 am    Post subject: Reply with quote

I asked something similar once in the dim past. All fire is effectively simultaneous, once declared you can't actually stop it. The Disdev will function, even if destroyed, and web won't block it. Same with web, although presumably if you destroy an anchor during that offensive fire (assuming its a ship) it will stop the web from being laid?
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ncrcalamine
Lieutenant Commander


Joined: 23 Feb 2010
Posts: 272

PostPosted: Sun Jan 27, 2013 12:17 pm    Post subject: Reply with quote

Cast free standing web does not tak effect until the next impulse
Rule4q3c

Nicole
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 564

PostPosted: Sun Jan 27, 2013 2:49 pm    Post subject: Reply with quote

Cast normal web (i.e., with anchors) takes effect instantly. 4Q3b
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DNordeen
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Joined: 05 Apr 2007
Posts: 564

PostPosted: Sun Jan 27, 2013 7:33 pm    Post subject: Reply with quote

Storyelf...I see it now. It's taking place after all other fire in order to avoid moving ships before weapon's fire is resolved, but it's still "simultaneous"
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4069
Location: Dallas, Texas

PostPosted: Mon Jan 28, 2013 3:34 am    Post subject: Reply with quote

Both web casters and displacement devices take effect after all of the other weapons effects is because, unlike other weapons, they could be potentially argued to affect other weapons' abilities.

Since both weapons take place "at the end of the phase", that means they operate basically simultaneously, without actually affecting each other. As said previously, all weapons fire in the phase is simultaneous, the effects still happen even if the web caster or DD are disabled. This is, of course, mitigated by other extenuating circumstances. So, if the target of the DD is destroyed, the DD doesn't do anything. If a anchor point for a cast fixed web is destroyed, the cast web fails to stabilize.

(In that case of a destroyed anchor point, it isn't so much that the cast web isn't cast, but that the cast web isn't able to fully form or stabilize [or whatever the techno-babble explanation is] and immediately goes away, causing no effects.)
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 564

PostPosted: Tue Jan 29, 2013 3:19 am    Post subject: Reply with quote

Thx MJ and others. That helps a lot
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