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Stingers?

 
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 531

PostPosted: Sat Jun 15, 2013 7:53 am    Post subject: Stingers? Reply with quote

Just checking to make sure I got this right...

1) Death Dragging: If a ship going 24, 24+1, or 16+1 tractors a stinger, the stinger is destroyed in Movement sub-pulse 2.

2) Ph-Gs: Same as shipboard. Can fire 4 shots in the turn and if desired can fire all 4 shots at the same time.

3) Fusion: 2 fusions with 2 charges each. Only 1 fusion can be fired per turn. Range is 3, but an extra charge will extend to range 10. So a stinger could fire a fusion beam over 4 turns without needing to be recharged or two long range fusions over 2 turns. The stinger can never fire both fusions in the same turn.

Is that right?
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1879

PostPosted: Sat Jun 15, 2013 8:35 am    Post subject: Reply with quote

1) No - mistake in the rule book. A shuttle/stinger is destroyed when it has been tractored across 3 hexes in 1 impulse. This will be subpulse 3 or 4, and won't happen at all if the ship decels so it doesn't move 3 hexes in that impulse.

2) yes

3) yes.
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DNordeen
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Joined: 05 Apr 2007
Posts: 531

PostPosted: Sat Jun 15, 2013 9:15 am    Post subject: Reply with quote

Thx. That first one didn't look right. I thought it was 3rd hex of movement too. Glad to know I wasn't imagining things.
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