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Dropping shields
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Spacecowboy87
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Joined: 03 Jan 2012
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PostPosted: Fri Jul 12, 2013 10:49 pm    Post subject: Dropping shields Reply with quote

This came up last night -- Can a ship drop and re-raise a shield more than once in a turn (i.e. the same shield more than once) ? I didn't see anything in 3C2 that prohibits it.
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Sat Jul 13, 2013 3:39 am    Post subject: Re: Dropping shields Reply with quote

Spacecowboy87 wrote:
This came up last night -- Can a ship drop and re-raise a shield more than once in a turn (i.e. the same shield more than once) ? I didn't see anything in 3C2 that prohibits it.

Yes, you may. The only limitation is that when dropped, the shield must stay down for a minimum of two impulses. Other than that, there is no limit on the number of times a shield can be dropped or raised in a given turn.
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DNordeen
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PostPosted: Sun Jul 14, 2013 1:58 am    Post subject: Reply with quote

Just out of curiosity...what happened that they wanted to drop the same shield again?
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Bolo_MK_XL
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Joined: 16 Jan 2007
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PostPosted: Sun Jul 14, 2013 2:31 am    Post subject: Reply with quote

Quote:
Just out of curiosity...what happened that they wanted to drop the same shield again?


I would guess "Hit and Run" Raids.
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Spacecowboy87
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PostPosted: Sun Jul 14, 2013 3:45 am    Post subject: Reply with quote

Yes, Hit and Run raids on two different ships
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Steve Cole
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PostPosted: Sun Jul 14, 2013 7:12 pm    Post subject: Reply with quote

That or he just wanted to air out the ship. That electric smell from phasers firing tends to build up inside them.
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Spacecowboy87
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PostPosted: Tue Jul 16, 2013 2:03 am    Post subject: Reply with quote

Or perhaps what was served that day in the galley? Very Happy
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DNordeen
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PostPosted: Tue Jul 16, 2013 2:45 am    Post subject: Reply with quote

Or the black water backed up
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Steve Cole
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PostPosted: Tue Jul 16, 2013 3:38 pm    Post subject: Reply with quote

If we can come up with TEN reasons to drop the shields, Jean can use it as a Friday Funny.

Don't post them here; Email them to Design@StarFleetGames.com
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Sneaky Scot
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PostPosted: Thu Jul 18, 2013 6:38 pm    Post subject: Reply with quote

To clear the after effects of Andorian Vindaloo?
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Spacecowboy87
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PostPosted: Sat Jul 20, 2013 12:01 am    Post subject: Reply with quote

Wasn't there an occasion on the original Trek series where they couldn't fire their own phasers because the shields were up? Thank goodness that didn't last Very Happy
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Kang
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Joined: 23 Sep 2007
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PostPosted: Mon Jul 22, 2013 1:00 pm    Post subject: Reply with quote

The writers are nowhere near as consistent with their Universe rules as 'we' are in the SFU. They tended to forget the rules when they feel like it....
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Steve Cole
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PostPosted: Mon Jul 22, 2013 3:00 pm    Post subject: Reply with quote

Writers changed the universe at the drop of a communicator whenever they needed a new plot device.

TOS fought at warp all the time.

TNG said you cannot fight at warp.

Voyager suddenly decided you cannot turn at warp speed when every previous series did so all the time.
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Kang
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PostPosted: Mon Jul 22, 2013 3:27 pm    Post subject: Reply with quote

"Faster than light, no left or right" - Tom Paris
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Spacecowboy87
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PostPosted: Tue Jul 23, 2013 2:19 am    Post subject: Reply with quote

And how often did we hear this in TNG: "We've matched warp speed for Transporters?" But then I never did get the whole Ship's Counselor thing either: "Lieutenant, when you fired that spread of photons at the Klingons, did you stop to think how that would make them feel?" Rolling Eyes
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