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EXPLOSION DAMAGE

 
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Sneaky Scot
Commander


Joined: 11 Jan 2007
Posts: 475
Location: Tintern, Monmouthshire

PostPosted: Tue Mar 01, 2016 7:18 pm    Post subject: EXPLOSION DAMAGE Reply with quote

Playing ACTA:SF with my son last weekend, when he managed to pour enough fire into my damaged F5 to cause it to explode immediately. This resulted in half the starting damage in attack dice being used to attack any ships within 4". The question is should we have used the same dice rolls against each target, or should we have rolled them individually?
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Dal Downing
Commander


Joined: 06 May 2008
Posts: 647
Location: Western Wisconsin

PostPosted: Tue Mar 01, 2016 7:27 pm    Post subject: Reply with quote

Individually, it basically a death throws attack on everything in range. Our record is 5 Ships with one explosions.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Wed Mar 02, 2016 8:53 pm    Post subject: Reply with quote

Dal is correct.
Roll individually against every ship.
Well... if both parties agree, you could apply the same rolls against every ship to save time. But where's the fun in that?
Don't you want to see the frigate shrug off everything and take no damage, while the dreadnought takes critical damage!!!

Our record is 9 ships in a single chain reaction.
Blow up one... it damages several others... one of which blows.
That one blows and damages several others... including some the previous explosion damaged.
Then two blew up, each damaging additional ships... many of which had been previously damaged, and so on.

Of course, we do play much larger battles than most people 20 ships or more to a side sometimes. And 69 ships in a single battle once a year. So chained explosions are a bit more common.
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Sneaky Scot
Commander


Joined: 11 Jan 2007
Posts: 475
Location: Tintern, Monmouthshire

PostPosted: Wed Mar 02, 2016 10:19 pm    Post subject: Reply with quote

Thanks guys - not quite a 69 ship engagement - a Klingon battle group of a C8B, D7B, D6B and F5B against a Kzinti strike force of a CV, CS, CLE+, EFF+ and FF+. I used my SFB SSDs to generate ship stats for the Kzintis and flew the fighters as AAS with 4 damage points, speed 4 and super manoeuvrable as per B5:ACTA rules, a single Ph-3 FA and 2 drones (max launch of one per turn). Needed a little bit of record keeping, but not too much. This allowed the fighters to be used individually and didn't slow the game down too much.

The scenario ended up with the destruction of the D6B and F5B, and minor damage to the C8B and D7B. The Kzinti lost the CV, CS and FF plus all the fighters, and the surviving Kzinti ships used Maximum Warp Now to escape. The exploding F5 caused minor damage to the C8 and D6.

Played on hexes too - seemed to work OK!
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