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Neutral Zones

 
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Thu Aug 03, 2017 7:45 pm    Post subject: Neutral Zones Reply with quote

Clarification: The neutral zones on the map in GPD are the result of ISC intervention, right?
Are the pre-General War neutral zones between the Feds, Klingons and Romulans 500 parsecs across? If not, what is the approximate separation width?
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3828

PostPosted: Thu Aug 03, 2017 8:25 pm    Post subject: Reply with quote

I am not sure which map you are looking at, but the hexes on most standard maps are 500 parsecs. The pre-general war neutral zones were one hex, the post-general war ISC ones were up to five hexes. It's kinda vague if the entire 500 parsec distance is neutral zone or if that's just a map convention, but the starship moves at the speed of the plot.
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Sun Aug 06, 2017 9:17 am    Post subject: Reply with quote

I am thinking of creating a smaller map of the Klingon-Federation border. That's why I a looking for an actual width of that neutral zone. If there isn't anything out there, I will do my own assumptions.

Thanks for your help.
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Steve Cole
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PostPosted: Sun Aug 06, 2017 7:37 pm    Post subject: Reply with quote

I would just go with 500pc. Avoids problems. The SFO map (not yet published) is five 100pc hexes.
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Sgt_G
Commander


Joined: 07 Oct 2006
Posts: 529
Location: Offutt AFB, Nebraska

PostPosted: Sun Aug 06, 2017 8:29 pm    Post subject: Reply with quote

I'd be inclined to do something like a 100 parsec wide border zone with 100 parsec wide limited-patrols-allowed zones on either side, for a total of 300 parsecs, with another 100 parsecs of no-build zone, to cover the 500 parsecs per F&E hex.

At Warp 9+, it still takes a full day to cross 500 parsecs.
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Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Mon Aug 07, 2017 5:49 pm    Post subject: Reply with quote

I have used the mega-hex that Jeffro posted a few years back. I am considering the placement of worlds, nebulae, and what-not such that they aren't piled up in one spot.

By worlds etc, I mean new stuff I create for my game. My players are going to do some patrolling with exploration on the side.
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