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cnuzzi Lieutenant Commander
Joined: 10 Jun 2017 Posts: 209
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Posted: Thu Apr 19, 2018 4:24 pm Post subject: Range 0 combat |
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Just a matter of curiosity...what was the rationale for making photons and disruptors in FC usable at range 0? |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
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Posted: Thu Apr 19, 2018 6:18 pm Post subject: |
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To simplify the game and eliminate special rules that constantly confused new players of SFB. _________________ The Guy Who Designed Fed Commander
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Itharus Lieutenant SG
Joined: 23 Aug 2014 Posts: 122 Location: California
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Posted: Tue May 22, 2018 8:50 pm Post subject: |
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Well... range 0 is a pretty big area. I honestly assumed the deadzone was just for balancing purposes rather than any technical reason. |
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