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Savedfromwhat Commander

Joined: 23 Aug 2007 Posts: 657
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Posted: Mon Apr 12, 2010 7:54 pm Post subject: |
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Scoutdad, I am looking for a more Detailed SoP, what you wrote as an example is really as detailed as need be. I don't want anyone to write entire tactics articles just a little more then "with a little luck they might win this one" such as "if they roll x and the opponent rolls Y the Kzinti could use Directed Damage to kill Z which will help even the odds and give them a good chance of winning the battle". |
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Sweeper Lieutenant SG

Joined: 26 Dec 2006 Posts: 183 Location: Sierra Vista, AZ
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Posted: Tue Jun 29, 2010 9:48 pm Post subject: |
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When Wildfire67 and I started playing the intro scenario, we took it step by step, and we got basic combat down pat by the time the 2nd battle hex was resolved. It helped the we ignored SIDS our first time out and treated the Border Stations as ships to speed play.
Next time we play, we'll be adding econ rules and probably look at integrating SIDS.
If one wanted, one could treat this like an F&E version of the SFB Cadet's Training Manual:
Chapter 1: Movement
Chapter 2: Combat
Chapter 3: Economy
Chapter 4: Special units ( Carriers, Scouts, etc...)
Chapter 5: Your fleet awaits, Admiral.
Each 'Chapter' would cover the basics of each subject and build upon the prior chapters and ignore some of the more sticky rules like Conversions, Deficit spending, Overbuilds, Cloaked momement, etc... In theory, one could learn how to play and then 'graduate' to the basic game. As this player has the basics down, adding the rest of the rules from the core book wouldn't be so hard.
my 50 cents _________________ I'm wise enough to know that I don't know half as much as I think I know, you know? |
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lokirising Lieutenant JG

Joined: 27 Oct 2006 Posts: 52 Location: Oregon
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Posted: Fri Aug 27, 2010 6:34 am Post subject: |
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I ordered the previous edition of F&E a year ago and still haven't played it. The thing that concerns me is the record keeping and time it takes to play it. I can certainly see an example of play being 18 or more pages long. One day my friends and I will try it out then add the expansions when we're comfortable enough with the core rules. |
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SFU_FEAR Lieutenant SG

Joined: 28 Jun 2010 Posts: 137
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Posted: Sun Aug 29, 2010 4:46 pm Post subject: |
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The SOP is currenty published and your best reference to make sure you don't forget anything. An energetic player could make a check list for each turn to not only remember where he was in the turn, but also not forget any important part of that turn.
Mike Curtis - AKA FEAR
Typed with the assistance of my droid... |
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SYKOJAK Ensign

Joined: 29 Sep 2008 Posts: 11 Location: Lockport, NY
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Posted: Mon Nov 19, 2012 4:27 am Post subject: |
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I would recommend taking each section independently as you work your way through the rules. Oh by the way, I do recognize that this thread is over 2 years old since the
Last post. _________________ We come in peace, but shoot to kill! |
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Savedfromwhat Commander

Joined: 23 Aug 2007 Posts: 657
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Posted: Mon Nov 19, 2012 5:42 pm Post subject: |
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And, I still check it  |
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Saladin_CO Ensign

Joined: 22 Nov 2018 Posts: 4
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Posted: Thu Nov 22, 2018 6:26 am Post subject: |
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Sweeper wrote: | When Wildfire67 and I started playing the intro scenario, we took it step by step, and we got basic combat down pat by the time the 2nd battle hex was resolved. It helped the we ignored SIDS our first time out and treated the Border Stations as ships to speed play.
Next time we play, we'll be adding econ rules and probably look at integrating SIDS.
If one wanted, one could treat this like an F&E version of the SFB Cadet's Training Manual:
Chapter 1: Movement
Chapter 2: Combat
Chapter 3: Economy
Chapter 4: Special units ( Carriers, Scouts, etc...)
Chapter 5: Your fleet awaits, Admiral.
Each 'Chapter' would cover the basics of each subject and build upon the prior chapters and ignore some of the more sticky rules like Conversions, Deficit spending, Overbuilds, Cloaked momement, etc... In theory, one could learn how to play and then 'graduate' to the basic game. As this player has the basics down, adding the rest of the rules from the core book wouldn't be so hard.
my 50 cents |
I like this. Sorry to resurrect such an old thread, but I'm a newbie to this forum and to the game, even though I've played SFB for years and played Federation Space a few times.
Has there ever been a concise explanation of the simple basics of this game? I read the entire rulebook and when I was done I said to myself, that's a great reference, but how do I play it?
Anyhow, not whining, just looking for some shortcuts to get up and running, if they exist.
Sincerely,
Ken _________________ "Space... the final frontier.... These are the voyages of the Starship Saladin...." |
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Saladin_CO Ensign

Joined: 22 Nov 2018 Posts: 4
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Savedfromwhat Commander

Joined: 23 Aug 2007 Posts: 657
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Posted: Fri Nov 23, 2018 3:52 am Post subject: |
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That is a great reference. Thanks for sharing it. I have yet to play F&E or federation Space, but my son is as old as my last comment (6 years... crazy) on this thread. Maybe in another 6 years he and I will get a chance to change that lol. |
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Saladin_CO Ensign

Joined: 22 Nov 2018 Posts: 4
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Posted: Fri Nov 23, 2018 5:00 am Post subject: |
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I was lucky to get one of my sons to play Federation Commander with me. He liked it, but I don't think he liked it enough to play it again. The new generation just wants to play video games.
That said, it IS on Vassal, so maybe we can gather some players and try it out there sometime.
Good to meet you.
Ken  _________________ "Space... the final frontier.... These are the voyages of the Starship Saladin...." |
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Mike Fleet Captain

Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sat Nov 24, 2018 4:10 pm Post subject: |
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We've been hearing about younger people wanting to play video games more than thinking boardgames since the 1980's...
 _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
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