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Cloaking Device: Questions on +4 range, 50% damage effects

 
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HappyDaze
Lieutenant JG


Joined: 21 Apr 2010
Posts: 79
Location: Orlando, FL

PostPosted: Sat Dec 05, 2020 7:36 pm    Post subject: Cloaking Device: Questions on +4 range, 50% damage effects Reply with quote

I haven't used Romulan in a long time, and that was SFB, not FC, so I have a few questions about the cloaking device.

1. With the +4 range that direct-fire weapons face, does this mean that overloads can only target the cloaked vessel to an effective true range of 4 hexes (since it is modified to 8 hexes)?

2. Is the 50% (round down) damage adjustment applied per weapon or per volley? For example, if a ship at effective range 12 hexes (true range 8 hexes, +4 for cloak )were to hit with 4 disruptors (3 damage each) and 3 phaser-1s (for a lucky 3, 2, and 1 damage from the three), would the cloaked ship take 9 damage (all weapons combined and the total volley reduced by 50%, rounding down) or 6 damage (each weapon's damage reduced by 50%, rounding down then totaled into a volley)?
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Sun Dec 06, 2020 3:28 am    Post subject: Reply with quote

1. In SFB, there was the concepts of true range and effective range. In FC, there is only range. So, when firing on a cloaked ship, the attacking ship has to be at range 4 to use overloads.

2. It's done by weapon.
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HappyDaze
Lieutenant JG


Joined: 21 Apr 2010
Posts: 79
Location: Orlando, FL

PostPosted: Sun Dec 06, 2020 5:49 am    Post subject: Reply with quote

Thank you. A few clarifications with PPD and gatling phasers against cloaked targets.

1.1: The PPD still has to worry about true range 0-3 though, right? EDIT: forget about this one, I found the answer in 5P3f, point #2.

2.1: For the PPD, is each pulse--and even each element of each pulse--halved (rounding down) or is the sum of the pulses of a given weapon summed and then halved (rounding down)? If a PPD hits with 2 pulses doing 1+3+1 per pulse, does this do 0+2+0 total (rounding down each pulse) or 1+3+1 total (rounding down the total of the pulses of each weapon).

2.2: For a gatling phaser firing multiple shots against a cloaked target, is the damage of each shot halved (rounding down), or is the damage of all shots from the same gatling phaser summed and then halved (rounding down). Because a PH-3 never scores above 1 Damage, the former would mean gatling phasers are totally ineffective against cloaked targets while the latter would mean they are merely almost ineffective.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Thu Dec 10, 2020 10:36 pm    Post subject: Reply with quote

Sorry for the late answer.

But, yes, each weapon "shot" is reduced individually. So, that goes for each Ph-3 firing of a Ph-G and for each component of a PPD. So, anything that spreads out damage in little increments is going to fair badly against an effective cloak.
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