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cnuzzi Lieutenant Commander

Joined: 10 Jun 2017 Posts: 208
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Posted: Sat Apr 17, 2021 12:03 am Post subject: Alpha Strike Damage Allocation System |
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I have tried the Alpha Strike System included in the CL41 Supplement, and I like it. I think the suggestion to use the real DAC for volleys of 10 or less damage points, as well as for that one point per volley of shield burn-through, is a good one, as it preserves something of the element of unpredictability. My question is: has such a system ever been adapted to SFB? The major issue would be sensor/scanner hits. I thought that perhaps inserting a sensor/scanner hit at the end of the list of "system" hits - either giving the owning player the choice of either or rolling a die (1-3 sensor, 4-6 scanner) would work, but on reflection that would probably be too many hits on those systems. Any thoughts? |
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pixelgeek Lieutenant SG

Joined: 08 Oct 2006 Posts: 137 Location: Calgary, Alberta Canada
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Posted: Sat Apr 17, 2021 12:29 am Post subject: |
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I'll have to track down a copy of #41 and check it out |
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cnuzzi Lieutenant Commander

Joined: 10 Jun 2017 Posts: 208
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Mike Fleet Captain

Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Tue Apr 20, 2021 2:14 pm Post subject: |
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I'm the author of the Alpha Strike System and can verify it was designed solely for Federation Commander. I doubt the percentages would hold to the SFB damage system, if such percentages could even be calculated. Adding sensors and scanners as suggested in the first post of this thread would be easy to implement, but the percentages would be just as invalid for SFB as the entire Alpha Strike System would be for SFB. I haven't taken the time to do an analysis of the SFB DAC like I did for the FC DAC. It wouldn't be difficult to do, but it would take a little time. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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cnuzzi Lieutenant Commander

Joined: 10 Jun 2017 Posts: 208
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Posted: Thu Apr 22, 2021 7:52 pm Post subject: |
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It might be something to consider. I'd certainly want it if it existed. |
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pixelgeek Lieutenant SG

Joined: 08 Oct 2006 Posts: 137 Location: Calgary, Alberta Canada
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Posted: Fri Apr 23, 2021 1:12 am Post subject: |
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Just had a read through it and I like it. I think I will still use the standard system for normal games but if I have a time limit or I am introducing the game to new players then I will use the AS system |
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cnuzzi Lieutenant Commander

Joined: 10 Jun 2017 Posts: 208
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Posted: Fri Apr 23, 2021 7:30 pm Post subject: |
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I think it is called "Alpha Strike" for a reason, in that it is meant for times like when your Fed DNG hits an opponent dead-ahead at range 1 with 6 fully overloaded photons and 10 phaser-1s, doing 100+ points of damage.
As I said above, I like the suggestion to use the DAC for up to 10 points of damage (some might prefer 20). I would love to see an SFB version someday, as damage allocation is the major bottleneck in ftf SFB games. |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3821
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Posted: Sat Apr 24, 2021 5:11 pm Post subject: |
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Actually, the DAC system in SFB is one of the reasons it was such a smash hit t game. The drama builds as you wait to see if one tractor beam will survive the cascade of damage. _________________ The Guy Who Designed Fed Commander
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Shinanygnz Ensign
Joined: 21 Aug 2010 Posts: 18
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Posted: Sat Jun 12, 2021 9:38 pm Post subject: |
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I was quite fond of Battle Damage: Code Red for SFB. Still got my original deck stashed with my older version rulesets |
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