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Deceleration in a turn

 
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MLJ
Ensign


Joined: 07 Sep 2021
Posts: 19
Location: Nebraska

PostPosted: Wed Feb 26, 2025 3:51 pm    Post subject: Deceleration in a turn Reply with quote

If your ship is going to turn: It moves left or right 60 degrees and then moves one hex. By using deceleration, can it move left or right 60 degrees and then not move one hex?
The Federation Commander Tactics Manual under Warp Tactical Maneuvers (page 18 ) implies that this can be done
Quote:
....canceling the movement point after your ship turns so that you remain in the same hex

Is this only for Baseline Speed Zero with acceleration, or can you use deceleration to cancel the move after a 60 degree turn any time?
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Sebastian380
Lieutenant SG


Joined: 07 Mar 2013
Posts: 159
Location: Toronto, Canada

PostPosted: Wed Feb 26, 2025 5:28 pm    Post subject: Reply with quote

Yes, you can decelerate, that is, cancel movement, from any speed as long as you can pay for the deceleration. The canceled move does count towards making your turn mode and allows for a ship to make a tighter turn.
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MLJ
Ensign


Joined: 07 Sep 2021
Posts: 19
Location: Nebraska

PostPosted: Wed Feb 26, 2025 5:43 pm    Post subject: Reply with quote

I understand the deceleration allows a tighter turn.
I am trying to get clarification if in the same sub-pulse at ship can sling left-or-right 60 degrees (if it has satisfied its Turn Mode Number), but not move out of the hex it is in by paying to deceleration.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4089
Location: Dallas, Texas

PostPosted: Wed Feb 26, 2025 11:01 pm    Post subject: Reply with quote

Yes, you can turn and not move on a sub-pulse you were scheduled to move as long as you pay for the deceleration. That is correct. The turn itself will reset your turn mode and slip mode.

Do note that the decelerated sub-pulse does not count toward the slip mode. So, in order to slip again, you will have to actually move one hex.
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lylybr
Ensign


Joined: 19 Apr 2025
Posts: 1

PostPosted: Sat Apr 19, 2025 3:03 am    Post subject: Reply with quote

mjwest wrote:
Yes, you can turn and not move on a sub-pulse you were scheduled to move as long as you pay for the deceleration. That is correct. The turn itself will reset your turn mode and slip mode.

Do note that the decelerated sub-pulse does not count toward the slip mode. So, in order to slip again, you will have to actually move one hex.

So if I spin in place and pay the deceleration cost, then move a hex, I can re-enable slip mode right?
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4089
Location: Dallas, Texas

PostPosted: Sat Apr 19, 2025 6:27 pm    Post subject: Reply with quote

Yes. To reset the sideslip only requires a ship to move forward once.
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