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SylvrDragon Lieutenant Commander
Joined: 23 Feb 2008 Posts: 203 Location: Euless, Texas
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Posted: Sun Mar 23, 2008 3:47 am Post subject: Mauler |
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Do Mauler's auto-hit? _________________ "...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book |
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OGOPTIMUS Captain
Joined: 10 Nov 2006 Posts: 980
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Posted: Sun Mar 23, 2008 4:23 am Post subject: |
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Rule 4Z (from communique, don't recall which number):
4Z2 Firing procedure "...The amount of damage scored (there is no die roll) depends on the range and amount of energy discharged."
So, yes Maulers auto-hit. Nasty. _________________ O.G. OPTIMUS
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SylvrDragon Lieutenant Commander
Joined: 23 Feb 2008 Posts: 203 Location: Euless, Texas
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Posted: Sun Mar 23, 2008 4:39 am Post subject: |
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OGOPTIMUS wrote: | Rule 4Z (from communique, don't recall which number):
4Z2 Firing procedure "...The amount of damage scored (there is no die roll) depends on the range and amount of energy discharged."
So, yes Maulers auto-hit. Nasty. |
Communique #18. And thanks, I overlooked that line. Those things are brutal. lol _________________ "...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book |
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SylvrDragon Lieutenant Commander
Joined: 23 Feb 2008 Posts: 203 Location: Euless, Texas
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Posted: Sun Mar 23, 2008 4:50 am Post subject: |
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Ok, here's another thing on maulers. Are you limited to spending only the energy in stored in the "mauler's batteries" or can you expend the energy normally generated as well?
Also, what of shield reinforcement? It says you can only spend 4 points of battery power per impulse on non-mauler purposes, but shield reinforcement isn't necessarily power from the batteries. _________________ "...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book |
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Ravenhull Lieutenant Commander
Joined: 28 Jan 2007 Posts: 231 Location: Mobile, AL
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Posted: Sun Mar 23, 2008 7:15 am Post subject: |
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SylvrDragon wrote: | OGOPTIMUS wrote: | Rule 4Z (from communique, don't recall which number):
4Z2 Firing procedure "...The amount of damage scored (there is no die roll) depends on the range and amount of energy discharged."
So, yes Maulers auto-hit. Nasty. |
Communique #18. And thanks, I overlooked that line. Those things are brutal. lol |
They are brutal, but very hard to get on target. They are best for fixed or very slow targets (typically used in base assaults).
I am curious if the '4 points from batteries' was meant to indicate the limit on shield reinforcement myself. I know that in SFB, many times maulers are damage absorbers because the enemy is willing to unload on one in the hopes of either damaging the ship or forcing the ship to waste power on reinforcement. So, that bit of flavor might be present in FC too, or might be nerfed in favor of preventing star castling as it is on non-maulers. _________________ NOLI UMQUAM VIM TURBARUM STULTORUM DEPRETIARE.
Donovan Willett, USS Alabama |
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SylvrDragon Lieutenant Commander
Joined: 23 Feb 2008 Posts: 203 Location: Euless, Texas
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Posted: Sun Mar 23, 2008 2:59 pm Post subject: |
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They seem to me as thought they'd make an excellent 'threat' to try and force your enemy to maneuver to your advantage. Basically just point them into an area of space you don't want your opponent to be in and I think it'll be a safe bet that he won't go there. lol _________________ "...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book |
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jmt Lieutenant Commander
Joined: 08 Oct 2006 Posts: 394 Location: Plano, TX
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Posted: Sun Mar 23, 2008 3:04 pm Post subject: |
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SylvrDragon wrote: |
Also, what of shield reinforcement? It says you can only spend 4 points of battery power per impulse on non-mauler purposes, but shield reinforcement isn't necessarily power from the batteries. |
As I remember the original discussion, Maulers are limited to 4 points of shield reinforcement per volley. _________________ jmt
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sun Mar 23, 2008 9:30 pm Post subject: |
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The rule about reinforcement says that maulers can only use 4 batteries per impulse, no matter how many batteries it has unexpended. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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