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SylvrDragon Lieutenant Commander
Joined: 23 Feb 2008 Posts: 203 Location: Euless, Texas
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Posted: Sat Apr 05, 2008 5:05 pm Post subject: Hellbore Damage Dip... |
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What's with the dip in damage for Hellbores at range 3-4? _________________ "...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Mon Apr 07, 2008 12:16 am Post subject: |
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It is the result of forcing the damage the weapon does into a fixed format. Note that while the amount of damage applied to the weakest shield does dip at range 3-4, the total damage done is greater at range 3-4 than it is at range 5-8.
Range 3-4: 5 + (2 * 5) = 15 points of damage
Range 5-8: 7 + (1 * 5) = 12 points of damage
It is what it is. _________________
Federation Commander Answer Guy |
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SylvrDragon Lieutenant Commander
Joined: 23 Feb 2008 Posts: 203 Location: Euless, Texas
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Posted: Mon Apr 07, 2008 3:12 pm Post subject: |
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Ah, I see...Still don't like it though. lol _________________ "...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Mon Apr 07, 2008 4:43 pm Post subject: |
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Oh, I agree that it looks a little, uh, odd. However, given the constraints of what it needs to look like, I can't think of a better solution.
So, it is what it is. _________________
Federation Commander Answer Guy |
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junior Captain
Joined: 08 May 2007 Posts: 803
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Posted: Mon Apr 07, 2008 6:15 pm Post subject: |
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The original solution for resolving Hellbore damage was to...
1.) Figure out how many "weakest shields" there were on the ship
2.) Divide the total hellbore damage by the number of weakest shields + 1 (up to a maximum of 6)
3.) Apply the resulting number to each of the weakest shields on the ship.
4.) Split the resulting number evenly between the remaining shields, with any remainder allocated starting in clockwise order
So the chart with the sometimes odd numbers is a much simpler method to apply the damage. The new method makes things to a little faster. The only hang-up that you get is when the Lyran player decides to gum things up a bit by using his ESGs defensively. |
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SylvrDragon Lieutenant Commander
Joined: 23 Feb 2008 Posts: 203 Location: Euless, Texas
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Posted: Thu Apr 10, 2008 4:15 am Post subject: |
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Agreed.
I suppose, in the end, it just makes hellbore tactics more unique. _________________ "...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book |
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