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USS Enterprise Lieutenant Commander
Joined: 27 Feb 2009 Posts: 376 Location: Vulcan
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Posted: Sat Mar 31, 2012 6:26 pm Post subject: Distance 0 |
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So, I know you determine what shield is hit based on who entered the hex first (I must admit this rule confused me for a few minutes) but how do you determine which weapons can fire? Or are all weapons able to fire at range 0? _________________ "The good of the many outweighs the good of the few"
"Since my customary greeting would seem entirely self serving, I will simply say good luck."
"Live long and Prosper." |
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Bolo_MK_XL Captain
Joined: 16 Jan 2007 Posts: 836 Location: North Carolina
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Posted: Sat Mar 31, 2012 6:40 pm Post subject: |
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You have to determine which shield on your ship will be hit when your opponent fires, then weapons that can fire through that shield are in arc --
Or back move back the last ship to move (if both did), determine the arcs available at range 1 ---
If a weapon doesn't have a facing/arc at range 1, it won't have facing/arc at range 0 ----- |
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USS Enterprise Lieutenant Commander
Joined: 27 Feb 2009 Posts: 376 Location: Vulcan
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Posted: Sat Mar 31, 2012 6:45 pm Post subject: |
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That makes sense, thanks _________________ "The good of the many outweighs the good of the few"
"Since my customary greeting would seem entirely self serving, I will simply say good luck."
"Live long and Prosper." |
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