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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Fri Jul 25, 2008 4:43 pm    Post subject: Reply with quote

Cool, they should use a cheaper Light Command cruiser for the third fleet.
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Pinkfluffychicken
Lieutenant Commander


Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames

PostPosted: Sat Jul 26, 2008 10:35 am    Post subject: Reply with quote

Commodore Mendez said:
Quote:
Has anyone in ADB considered publishing something like a campaign setting for Federation commander similiar to this? This is a great combination, and I would like to see something official. (not that your campaign is not very compelling Pallidamors, but something like this from ADB)

any thoughts???


There used to be a booklet published by ADB (I think...) that gave tips on creating campaigns, but I haven't seen it or heard it mentioned in years. I don't think anyone has yet come up with the"perfect" campaign (I spotted several glitches in the version I posted), and it seems Steve is quite happy letting us design campaigns - at a guess because:

1) He's happy to let us play with his toys;
2) It certainly increases gameplay, and probably sales as well;
3) He doesn't have to do anything more!

Also, none of the campaigns I've seen quite fit with Fed Comm as actually published - for example, I've changed the movement cost of BCHs to 1 1/4 for the purposes of building (to stop BCHs becoming the "Line-of-Battle" vessel and making the CA/BC redundant), and included a "sort of" special sensor capability on bases to name just a couple of things - and I made a deliberate effort to stay as close to published Fed Comm as I could.

However, please feel free to use and abuse my rules should you so wish, and from evidence contained in this thread I think Pallida Mors feels the same way, though obviously it would be polite to ask...
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PallidaMors
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Joined: 24 Oct 2007
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PostPosted: Sat Jul 26, 2008 5:44 pm    Post subject: Reply with quote

Hail and well met, I agree with everything that Pinkfluffychicken said. The book is called the campaign designers handbook by the way Stock#5715. It is an excellent resource guide and provided several different modalities to the concept.

When this thread started a year ago steve did jump on the thread and asked me to send him the write up, we did he has the current material. It was a great compliment even to have him be interested in having it sent. that was enough for me. the game by itself lends the idea and to pinks statement I think the more creativity that is brought to the game non-commerically the better. there is a limited group that wants campaign play and maybe a larger group that wants scenario and tournament play. I am excited abnout fed commadner becasue I have crafted and played campaign level Star Fleet Battles since well...many many years. and fec commander actually ALLOWS it and is intuitive to a campaign setting do to it's simplicity and fast moving combat. and also please modify my rules and give mfeedback I am always looking for new ideas for it.

turn 13 is done!! we finished at 3AM last night....all I can say is what a turn. many changes, many suprises and we will be tied down in battles that i guess will rage until October!!!!! I will post the turn results later today.

Thanks PM


Pinkfluffychicken wrote:
Commodore Mendez said:
Quote:
Has anyone in ADB considered publishing something like a campaign setting for Federation commander similiar to this? This is a great combination, and I would like to see something official. (not that your campaign is not very compelling Pallidamors, but something like this from ADB)

any thoughts???


There used to be a booklet published by ADB (I think...) that gave tips on creating campaigns, but I haven't seen it or heard it mentioned in years. I don't think anyone has yet come up with the"perfect" campaign (I spotted several glitches in the version I posted), and it seems Steve is quite happy letting us design campaigns - at a guess because:

1) He's happy to let us play with his toys;
2) It certainly increases gameplay, and probably sales as well;
3) He doesn't have to do anything more!

Also, none of the campaigns I've seen quite fit with Fed Comm as actually published - for example, I've changed the movement cost of BCHs to 1 1/4 for the purposes of building (to stop BCHs becoming the "Line-of-Battle" vessel and making the CA/BC redundant), and included a "sort of" special sensor capability on bases to name just a couple of things - and I made a deliberate effort to stay as close to published Fed Comm as I could.

However, please feel free to use and abuse my rules should you so wish, and from evidence contained in this thread I think Pallida Mors feels the same way, though obviously it would be polite to ask...

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Pinkfluffychicken
Lieutenant Commander


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Location: Kingston-upon-Thames

PostPosted: Sun Jul 27, 2008 9:55 am    Post subject: Reply with quote

There's Fed & Emp, of course, which is the "official" campaign game, and you could put the battles it generates on the map and play them under SFB rules, but I'm not sure how well they'd translate across to Fed Comm. Never played Fed and Emp - started playing SFB in a campaign so it was always a bit redundant. I've also got the impression - possibly unfairly - that it's one of those games where if you don't know the first four or five set moves for either side you will always lose to someone who does and I've never been a big fan of that.

This campaign is the first I've developed - it is largely based on the previous one for the core mechanics like movement. Various of the players were heavily involved, with the Kurrent Klingon especially important as he was involved in the setting up of the previous campaign at the tender age of about 6 (precocious little bogger Wink) and helped me greatly with this, especially the maths and the map generation (where we ended up making everyone about 1/3 richer than we had intended Laughing ).

I have some ideas for making the system player operated rather than GM run, but they are not ready or necessary yet. The key issues are the effects of the loss of hidden movement and public economies and navies. Plus I'm still not sure I've got the balance between attack, defence and complexity of administration right. We shall see.
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PallidaMors
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PostPosted: Sun Jul 27, 2008 3:01 pm    Post subject: Reply with quote

I have played F&E and it really does not translate over easily. due to the large number of hulls that can be brought into battle at any one time. though you could create a house rule that limits the number of ships in each fleet. which I actually pondered. to Be honest I originally was going to use my F&E rules and i had purchased that really beautiful 6X4 F&E map.

But I had one problem...I did not want to t leave the game set up after playing. So I created my own campaign rules, then it really started evolving into what I was truly looking for. a campiang setting for the squadron or fleet level fedcom ships that had each ship taking on indivudual characteristics and oficers to reflect the type of recognition that certain ships in star trek got when they came up against an enemy "oh you are the famous captain Kirk of the Enterprise"

then I had to create a camapign system that had..no pieces to set up and really worrry about. excpet the map. the moivement in my cmapaifgn is open, and all players can see it. the attack and defense runs the same. it took this last year to perfect but we have it now. and I have to say that it is pretty seemless. from the logisitics of fleet assignement, border movement, raids, patrols, escort duty, maruading, and the most complex peice, attack and defense.

all is all it has worked for us, and the game is player driven.

cheers!
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PallidaMors
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PostPosted: Sun Jul 27, 2008 3:23 pm    Post subject: Turn #13 Reply with quote

Turn #13.

PRODUCTION TOTALS:
Fed 295
KLingon 503
Romulan 467
TSE 510
Kzinti 350
Hydran 353
Lyran 449
Orion 186
Gorn 330
Wyn 75

DIPLOMACY:

Lyran:
The turn started with the Lyrans responding to the klingon act of destorying their ambassador last turn. The Lyran player read an ultimatum and decree. placing the KLingon empire into a state of war with them. and announcing that they will issue financial incentives to any empires ships that destroy a Klingon Warship. The Klingons responded by shifting element of ther veteran battle fleet to the Lyran frontier.

Federation:
on the Klingon border the warp opened and a ship floded out of space, the KLingons scanned and confirmed the arrival of the Federation Command Cruiser Lexington, carrying the new federation President Ramian Tarsk. the federation reached a negotiated peace and miliraty alliance with the KLingon empire. Ramian apologized for the way the Klinongs had been handled in the past and promised to make redress to the breached relationship. At first the Klingons did not seem open to the talks, and asked for territory to make the deal solvent. the new president resisted this indicating that his administration was severly precarious and that any move that gave further federation territory could no tbe tolerated. the deal was made. the klingons and the federation are allies. Ramian told the Klingon Chacellor the followin gin relation to teh TSE and kzinit advances. We may lose and we may fall, but going forward we will fight them to the bitter end, no federation ship will withdraw from battle we will fight at the highest level and capability of our ships and we are prepared no longer to fall back. all of starfleet is prepared to battle on any border to mainatin the current borders of the federation and eventuially to restore the federation to it's prewar borders.

The federation had more to deal with this turn though. in another diplomatic development, the federation prime minister Theos Crane an Andorian, met with TSE officials on the federation TSE border. Crane came to secure peace with the TSE in achnge for all terran memebers of the federation to be relocated to the TSE.....Yes to be taken and re-educated and forced in tot ehTerran Star empire. the federation he siad is at a state of unravelling, and the new president is to late. according to crane, he had merely to send a cipher message to parliment to begin the vote that would remove a member state from the articles of federation, and he promised he has the necessary politcal backing to ensure this. in exchange he said he needed 1 year (1 turn) to stabalize the federation, and any attack by the TSE would push the delicate balnce in parliment back into defending the federation and uniifying them behind the new president. the TSE agreed and pulled thier ships back for one turn, Crane also negotiated the return of the federation pre-war borders as a condition to handing the humans over to the TSE. The TSE began by handin back all the systems that had been taken that encircled the federation home system this is pahse 1 the TSE told Crane, and we will give you the rest if you live up to our dal. if you fail then the TSE will destroy the federation human and other alike.
during the negotians the armed cutter that the prime minister was one scanned the war opening cles to them, and they saw in horror as a federation NCD folded out of the balck of space . the USS Masada, rasied challenge to the PM's cutter. the cutter tried to escape and ran to the border, with eh NCD chasing. as they neared the Border the TSE invasion fleet uncloaked in TSE territory, with it was the new Battleship the ISS Legion. the Masada caught the cutter just before it crossed into TSE space and captured the PM, but as marines from the masad were fighting the PM's personal guard the PM sent the cipher signal to parliment approving the procedding of the vote that will remove the humans from the articles of federation....to be continued.

ROMULANS:
renewed thier lucrative contract with the Orions, and also employed the orions to disrupt the Lyran merchant marine, as long as it is not traced to Romulan funding. they also hired the orions in the future to either take or destroy the current gorn research of the envelopming plasma torpedo.

TSE: as above in the federation story.

KZINTI: one except to beam propoganda messages against the Hydran Monarchy about the hydran cowardice in the last 2 battles wher the hydran fleet withdrew before the battle engaged. they also protested teh new TSE initiative with federation. but given the senior position of th eTSE in the relationship it was regarded as merely advice.

KLINGONS:
accepted the war offered to them from the Lyrans and the alliane with teh federation.

this was the diplomatic phase, all players roleplayed in this, the pahse took about 90 minutes. the Fedaration had to role play to e very high level to fix the position they were in, we shall see what comes of it.

I will post the rest of turn later today. (militray, purchases, exploration, raids, and the many battles that are to come!!)

PM
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PallidaMors
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Joined: 24 Oct 2007
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PostPosted: Mon Jul 28, 2008 12:42 am    Post subject: turn 13 continued Reply with quote

RESEARCH:

no new research at this time, though the romulans did roll on the research chart for thier current research and had a catastrophic failure, resulting in the loss of their current research, they had to start over.

PURCHASES:

KZINTI: 1XBCH, 1XMCD
LYRAN: 1XBB, 1XDD, Pirate activity
TSE: 1XCVS, 2XDD
KLINGON: 3XFD-7
GORN: 1XBCH, 1XBDD, 4X large ore freighters
ORION: 1xSPY, 6XLarge ore freighters
THOLIANS: 1XNCA, 1XMobile Base
HYDRANS: 1XDragoon CA, 1XMongol CM
WYN: pirate activity
ROMULAN: 1XKing Condor BB, Pirate activity
FEDERATION: 2XCA
CARTELS: VanGeldure upgrade cloaking on a couple of ships as did the Obsidian cartel.

RAIDS:

The Gorns raided the Romulans 8 times with 12 ships
They were intercepted by Orion ships in hire by the Romulan Empire, thre will be 2 battles with 8 freighters on the line.
The gorns also challenged the Romulan LDN to single combat against teh Gorn LDN. (see marauding rules, Challenge)

The Lyrans raided the Klingon Empire with 6 ships in 6 separate raids, there will be no battles as the Lyrans withdrew fromm all the escort protection, though they did succeed in destroying 1 klingon freighter.

The Hydrans raided the Kzinti Theocracy 3 times, and destroyed 3 large freighters.

The Orions raided the Lyrans (employed by the Romulans) and they destroyed 4 large freighters.

The Lyrans, Klingons, and Wyn all hired orions pireates to steal production, they all failed.

NPCS added to the game:

Federation: president Ramian Tarsk, and Prime Minister Theos Crane.
Klingon: Chancellor Krag

BATTLES:

The Kzinti invaded the Hydran Monarchy at 4 points in 4 systems, the Hydrans marshalled defense for 2 of the systems and lost the other 2 level 1 systems. the 2 battles Kzinti versus Hydran

Battle #1
Kzinti Versus Hydrans, Kzinti attacked a Level 6 SYstem with the following ships:
1XLDN(De'Moley), 1XBCH(Count Desault), 1XCMD(Archer),1XCM,(Asalon)1XDW(Dagger),1XCF(Courser)

Hydran Defense
1XLDN(HMS Formidible),1XLBCC(HMS Vengeance),1XDRG(Colossus),2XKN DD (Invulnerable, Illustruious) 2XOrion LR mercanaries

Battle #2
Kzinti versus Hydrans, Kziniti attacked a level 4 system.

Kzinti fleet and allies: 1XHDN(St. Palidus),1XBCH(Count Baldwin),1XCMD(Longbow),1XCMDD(Trebeuchet)1XNCA(Fedifensor),1XCC(Lord Bane) Allied Fleet 1XTSE DW,2XTSE FF

Hydran fleet and allies: 1XHDN(HMS Triumph),1XLBCC(HMS Retribution),1XMohawk NCA (HMS STrongbow),1XDRG (HMS Glorious),2XKN DD (Justicar,Assurance) Orion Mercanaries 3XBR

GORN VS ROMULAN

Gorn LDN Versus Romulan SHrike LDN

GORN VS ORIONS (protecting Romulan shipping)

Battle #1
Gorn 1XHDD,1XFF
Orion 1XSal,1XLR

Battle #2
Gorn 1XBC
Orion 1XBR,2XCR


LYRAN EMPIRE VS KLINGON EMPIRE

A Massive Lyran assault on Klingon Territory, the KLingons respond with home fleet elements and pull patrol vessles into the battles. problem the klingon reindforcements will not arrive to help the forst 2 ships for 1-4 turns of battle!

Lyran Attack fleet: 1XBCH (FarStar),1XCA(NightRoar),CW(dawnkiller),DD (STarbreeze),CW(Solarstorm)

KLingon Home fleet: 1XB-10 battleship,1XD-6M

reinforcements: 1XC-7, 1XD-5W

Thanks!!
PM
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DArc_Tangent
Lieutenant JG


Joined: 14 Sep 2007
Posts: 64
Location: Sacramento, California

PostPosted: Tue Jul 29, 2008 2:32 am    Post subject: Klingon/Federation negotiations Reply with quote

BCH Death Ship's Log:
When the CC Lexington arrived at the Klingo-Fed border it was met with small regard. We had little to say to those about to be destroyed by the TSE. The Fed admiral was still arrogant and unimpressive...but something unexpected occured. The new President of the Federation walked into view and asked to be relayed to Chancellor Krang. While the comm officer made the appropriate links it was all I could do to keep from ordering weapons to full and giving the attack order...the FEDERATION PRESIDENT by Khaless - his distruction would certainly bring the reeling Feds to their knees. But, I let him talk. There was something different about him. As I listened to him speak to the Chancellor I realized he spoke as a warrior, not a diplomat. Unfortunate for the Feds he seemed to be to late.
As talks proceeded it was quickly realized that we could not bring ships in to help defend the home sector from encirclement, so an agreement was reached that if the Federation survived this next turn we would speak again of an alliance.
Communications ended and we returned to patrol and Krang called the council into emergency session.
The next orders we rcvd stunned me. A dozen ships were rerouted from the home fleet, Romulan border, and other duties and reassigned to the Federation border.
Our orders were to cross into Federation space in three sectors. New Fast cruisers would detach from the initial invasion and moved further in, covering twice the territory if unopposed.
As the fleets gathered at the designated coordinates the Federation communications network went down and the word was that a civil war was imminent. The order was given to cross the border and so we did.
The remaining federation fleet able to do so mustered to intercept our fleet closest to their homeworld...the largest, including the newest battleship Conqueror.
As the Lexington closed to a range that communications could be established we informed them that our fleet was here to support the Federation President against any hostilities by the TSE or rebel factions wishing to cede the humans to the TSE.
Battles are being fought on the Lyran border now and next year an invasion is expected through the wormhole by the TSE. The diplomacy aught to be interesting to watch and the battles GLORIOUS. Beware occupants of Stovokor...Klingon warriors will be among you soon. Kah'plah. Log ends.
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Pinkfluffychicken
Lieutenant Commander


Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames

PostPosted: Wed Jul 30, 2008 10:01 am    Post subject: Reply with quote

Quote:
no new research at this time, though the romulans did roll on the research chart for thier current research and had a catastrophic failure, resulting in the loss of their current research, they had to start over.


Blame the Gorn. (darkly) I remember the problems we had with them and warp drive.

Pallida: I have this mental picture of one of your administration sessions being rather like one of the Council sessions on board Babylon 5 with the Klingons, Romulans and various flavours of Cat and Fed in the stalls hurling abuse (if not worse) at eachother, and this skinny bloke with a very sharp scythe and a black hood and cloak presiding...
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PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 478
Location: Seattle, Wa

PostPosted: Sat Aug 02, 2008 1:14 am    Post subject: Reply with quote

Pinkfluffychicken wrote:
Quote:
no new research at this time, though the romulans did roll on the research chart for thier current research and had a catastrophic failure, resulting in the loss of their current research, they had to start over.


Blame the Gorn. (darkly) I remember the problems we had with them and warp drive.

Pallida: I have this mental picture of one of your administration sessions being rather like one of the Council sessions on board Babylon 5 with the Klingons, Romulans and various flavours of Cat and Fed in the stalls hurling abuse (if not worse) at eachother, and this skinny bloke with a very sharp scythe and a black hood and cloak presiding...


Greetings! sorry I did not respond in a timely fashion, I have been on vacation. I would have to say that while I have not thought of it that way before, once you drew the comparison, you are absolutley correct. the war college should be renamed the war council, or the Empire Council.

thanks Pinkfluffy

Pallida
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PallidaMors
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PostPosted: Sat Aug 02, 2008 1:15 am    Post subject: Re: Klingon/Federation negotiations Reply with quote

DArc_Tangent wrote:
BCH Death Ship's Log:
When the CC Lexington arrived at the Klingo-Fed border it was met with small regard. We had little to say to those about to be destroyed by the TSE. The Fed admiral was still arrogant and unimpressive...but something unexpected occured. The new President of the Federation walked into view and asked to be relayed to Chancellor Krang. While the comm officer made the appropriate links it was all I could do to keep from ordering weapons to full and giving the attack order...the FEDERATION PRESIDENT by Khaless - his distruction would certainly bring the reeling Feds to their knees. But, I let him talk. There was something different about him. As I listened to him speak to the Chancellor I realized he spoke as a warrior, not a diplomat. Unfortunate for the Feds he seemed to be to late.
As talks proceeded it was quickly realized that we could not bring ships in to help defend the home sector from encirclement, so an agreement was reached that if the Federation survived this next turn we would speak again of an alliance.
Communications ended and we returned to patrol and Krang called the council into emergency session.
The next orders we rcvd stunned me. A dozen ships were rerouted from the home fleet, Romulan border, and other duties and reassigned to the Federation border.
Our orders were to cross into Federation space in three sectors. New Fast cruisers would detach from the initial invasion and moved further in, covering twice the territory if unopposed.
As the fleets gathered at the designated coordinates the Federation communications network went down and the word was that a civil war was imminent. The order was given to cross the border and so we did.
The remaining federation fleet able to do so mustered to intercept our fleet closest to their homeworld...the largest, including the newest battleship Conqueror.
As the Lexington closed to a range that communications could be established we informed them that our fleet was here to support the Federation President against any hostilities by the TSE or rebel factions wishing to cede the humans to the TSE.
Battles are being fought on the Lyran border now and next year an invasion is expected through the wormhole by the TSE. The diplomacy aught to be interesting to watch and the battles GLORIOUS. Beware occupants of Stovokor...Klingon warriors will be among you soon. Kah'plah. Log ends.


Excellent re-telling from the Klingon point of view!

Pallida
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Pinkfluffychicken
Lieutenant Commander


Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames

PostPosted: Sun Aug 03, 2008 10:45 am    Post subject: Reply with quote

Pallida: Hope you had a good holiday. No need to apologise for a delay in replies - the existence of a life beyond these boards is assumed. Smile

Additions/Changes to rules for T16 will be:

1) Major additon to recce rules giving fleets in attack and defence the ability to act as their own EW point for the purposes of reaction by putting small ships in the fleet on picket duty at the hex edges so they can see into the neighbouring hex. This does not work inside EW nets generated by bases (handwavium: the base swamps ship sensors).

2) Tidy up of the battle of annihilation after a disengagement so the attacker chooses to follow in hot pursuit or not, but by choosing hot pursuit the disengaging fleet forces a battle of annihilation in which neither side can disengage for 10 turns (handwavium: it takes the warp engines a while to recover after hot pursuit/retreat). This also allows the possibility of the defender setting traps. Attacker does not have to choose hot pursuit and can just sail on past.

3) Add rules covering the building of modular ships (all word of mouth so far).

Two players have already handed in their T15s and the Kzinti are probably unaware that T14 has ended. Chuckle.

Currently waiting for my opponent in his conversion of SFB's Admiral's campaign into Fed Comm which we are playing/playtesting. Situation: My Lyrans (2xDN, 2xBCH, 5xCA, 6xCW, 5xDD, 10xFF) attacked his Kzinti (2xDN, 2xCC, 5xBC, 6xCM, 8xDW, 6FF).

The first round consisted of eight battles, four of which were Battlestation assaults. He could only deploy half his fleet in the first round and chose to keep his heavy cruisers out of it, so opposed with DNs and CMs at 2 of the BatS and small fry elsewhere - effectively preserving his forces at the price of not harming mine. The end result was that I took no casualties in the first round (I think I have a DD with about four internals after inter-round repair), but only managed to cripple 2xCM which are back from repair in time for round three.

Each round we both get reinforcements consisting of 3xCM and 4xDW (yikes) for him and 3xCW and 4xDD (hmmm...) for me.

Round two consists of six battles with him now deploying his full fleet and me having to attack two starbases (extra yikes). There are rules for bypassing and blockading starbases which I may well make use of...

My deployment for R2:

Battle 1 (Open Space, Fixed Floating map): CW, 2xDD, 2xFF

Battle 2 (Starbase Assault, Fixed map): 2xFF

Battle 3 (As Battle 1): CW, 3 xDD (1 with minor damage), 2xFF

Battle 4 (As 1): CW, 2xDD, 2xFF

Battle 5 (As Battle 2): 2xDN, 2xBCH, 5xCA, 5xCW

Battle 6 (As 1): CW, 2xDD, 2xFF

The battles are fought in numerical order and you must place two ships minimum in each battle up to a maximum of twelve, except in SB assaults where the attacker may use 14 ships.

I know the 2xBCH/DN is wrong, but that's the fleet list. Think it should be rejigged to have only one of each and mooooore cruuuuisers (evil cackle).

What I don't want is for him to have put his big stick into battle 5 and spread the rest of his forces evenly across the front, ignoring battle 2. I have to win four battles to go forward to round three, two to stay on this round. I'm hoping to knock over one SB and if I'm lucky and he's put the bulk of his forces into the two SB battles, go forward to the next round while blockading and later attacking the isolated SB.

More likely is that I'll win enough battles in to stay on this round and knock over a SB leaving me only one to deal with when this round is replayed (which is what happens if neither he nor I advance).

Worst case is winning one or no battles, failing to knock over a SB and being forced to replay round one (though without the BatS) next round.

Those 2xCM I crippled last round didn't feel like much at the time, but they're feeling a lot more important now. Because of them I can put 14 against his potential 12 ships at Battle 5 and still have equal-ish points elsewhere. It all comes down to his deployment now. Reckon I've given myself an excellent chance of reaching my objectives for the round which are:
1) Knock over a SB
2) Cause more casualties than I take
3) Stay on this line and not be forced to retreat (though if I achieve 1&2 I won't mind much - and if I achieve 1&2 it's less likely that I'll have to retreat).

Chuckle. Hope he doesn't check the boards before coming down here to resolve deployments!
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PallidaMors
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PostPosted: Sun Aug 03, 2008 3:47 pm    Post subject: Reply with quote

Hail and well met Pinkfluffy!!

a couple of questions.

1. DO you add rules or change rules throughout your campaign on a consistent basis? I have found that adding rules in mid campaign has caused some issues. your thoughts?

2. on battle #2 assault on the Starbase, you are only attacking with 2 frigates? clarify please.

thanks and regards!

Pallida
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Commodore Mendez
Lieutenant JG


Joined: 07 Jan 2008
Posts: 73
Location: Seattle

PostPosted: Mon Aug 04, 2008 5:21 am    Post subject: Reply with quote

well,

we re-started our campaign with an emphasis on the roleplaying and the development of treaties and empires as the main focus. we have decided that battles will be few and when they happen it will involve few starships. In our setting starships will be very hard to produce and there will be strong development of the individual ships officers and characteristics.

thanks Pallida for making the rules that govern unique ship attributes.

We have 4 players and we choose the following races:
1. federation, Klingon, Hydran, Tholian and Kzinti.

We will keep you informed on the future of our new campaign.

thanks
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Pinkfluffychicken
Lieutenant Commander


Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames

PostPosted: Mon Aug 04, 2008 7:44 pm    Post subject: Reply with quote

Pallida Mors said:
Quote:
1. DO you add rules or change rules throughout your campaign on a consistent basis? I have found that adding rules in mid campaign has caused some issues. your thoughts?

2. on battle #2 assault on the Starbase, you are only attacking with 2 frigates? clarify please.


1) Hopefully the rules will settle down after this (though I seem to remember saying that before Laughing ). I think I know what you mean with issues over changing the rules Rolling Eyes but so far I've not had a problem in that area. The worst so far is losing a player because I wouldn't change a rule. I tend to talk the issues over with the players before making any change, so by the time the change is made the players have already bought into it. In a perfect world I'd write the rules absolutely correctly first time and not need to change them...

2) Basically I'm avoiding that SB assault to increase available firepower in the other battles but the rules say I must put a minimum of two ships into each battle, so 2xFF is the minimum I can get away with. They will step off the map subpulse 1. We won't even play it.

Commodore Mendez: Have fun! Very Happy
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