Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Question: What about PPD rules?
Goto page Previous  1, 2
 
Post new topic   This topic is locked: you cannot edit posts or make replies.    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Wed Jul 09, 2008 10:38 pm    Post subject: Reply with quote

Nerroth wrote:
*When firing through a down shield, separate volleys would have individual rolls on the DAC, which is what would be the case in SFB (especially if the weapon is intended to strip weapons off an enemy warship - all the better to 'pacify' them).


While it allows you to simulate the old Mizia effect, the FedCom table doesn't at all resemble the old SFB table. The old table also was much more favorable to the Hydrans with their massive Center Hulls which would end up getting a good chunk of the initial damage pumped into them (since the Forward and Rear Hulls were located at rows 6 and 8 in the first column on the table). The new table means that the firing ship doesn't need to worry about dumping all of their fire into otherwise useless boxes on the target (especially if the targeted ship has a small number of Lab boxes).

So unless you plan on reviving the old DAC, then I say NO to Mizia-style micro-volleys.
Back to top
View user's profile Send private message
jmt
Lieutenant Commander


Joined: 08 Oct 2006
Posts: 394
Location: Plano, TX

PostPosted: Wed Jul 09, 2008 11:53 pm    Post subject: Reply with quote

Micro-volleys are useful in depleting your opponent's energy more that Mizia effects. Long range sniping makes your opponent burn energy to reinforce his shields or to repair shields in the next turn.
_________________
jmt

Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Thu Jul 10, 2008 4:46 am    Post subject: Reply with quote

Only if your opponent is reckless enough to burn all of his or her energy doing shield reinforcement. How many good players out there do you know that would happily blow all of their energy doing shield reinforcement instead of arming weapons and the like?

Allowing it "because poor players will burn all of their energy doing shield reinforcement" isn't much of an argument for implementing it, imo.
Back to top
View user's profile Send private message
DNordeen
Commander


Joined: 05 Apr 2007
Posts: 564

PostPosted: Thu Jul 10, 2008 11:45 pm    Post subject: Reply with quote

Besides, I don't think it's fair to allow someone to reinforce against the PPD to such a degree. That would in my opinion unbalance the PPD making it less effective than other weapons.
_________________
Speed is life; Patience is victory

Back to top
View user's profile Send private message Send e-mail
Bolo_MK_XL
Captain


Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Fri Jul 11, 2008 3:12 am    Post subject: Reply with quote

Depends on whether you rely on the PPD as primary or secondary weapon ---
With Plasmas on board, I personally would see it as secondary ---
How I used it in games I did ---

It becomes the equivalent of a drone -- dare your opponent to reinforce, or accept weakened shields -- used at the right time, it becomes a damned if you do, damned it you don't event ---

I would probably see it differently when I get to fly an ISC with 2 or more PPDs ---
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Tue Jul 22, 2008 1:56 pm    Post subject: Reply with quote

Something else too - a) does the PPD qualify for Directed Damage, and, if so, then b) can an overloaded PPD do directed damage?

My point would be that it's not so much that the individual power of each pulse is stronger like it would be with a photon or disruptor or whatever, it's just that there's simply more pulses. Each pulse is identical whether fired from an overloaded PPD or a non-overloaded PPD.

However in the interests of simplicity, it may well be best to keep the no-directed-damage rule for an overloaded PPD, to keep it in line with all other overloaded heavy weapons.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Tue Jul 22, 2008 2:26 pm    Post subject: Reply with quote

As the rules current sit, a) Yes; b) No.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Tue Jul 22, 2008 5:50 pm    Post subject: Reply with quote

iirc, the Hellbore lost the ability to do directed damage in DK (I need to doublecheck this, however). If so, then imo the PPD should lose it as well.
Back to top
View user's profile Send private message
OGOPTIMUS
Captain


Joined: 10 Nov 2006
Posts: 980

PostPosted: Fri Jul 17, 2009 4:14 pm    Post subject: Reply with quote

What is the purpose of Rule 4M2c?? Since you have to add energy during energy allocation only, how can you even begin to think of reloading a PPD on a turn you've fired it?

I'm getting this from the Booster 0 version that SVC posted earlier in this thread. Is this rule removed in the Reference Rulebook version?
_________________
O.G. OPTIMUS


Newest Page | Newer Page | OLD Page
Back to top
View user's profile Send private message Visit poster's website
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Fri Jul 17, 2009 6:02 pm    Post subject: Reply with quote

Yes, that rule was dropped for exactly that reason.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Mon Aug 10, 2009 10:33 am    Post subject: Reply with quote

Talking of rule 4M2c.

In the reference rule book that is the start of game pre-load rule. Is there a typo here, it says that you don't have to lose moer batteries than the cost of normal pre-loading and gives an example of 2 PPds only costing 4 batteries. But the normal cost of preloading is 4 power per PPD so shouldn't that be a cost of up to 8 batteries if you have that many?
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Mon Aug 10, 2009 1:04 pm    Post subject: Reply with quote

*sigh*

Yeah, that'd be another typo ...
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    Federation Commander Forum Index -> Rules Questions All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group