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Are Plasma Bolts Practical? (or Plasma-G even as a torpedo)
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Davec_24
Commander


Joined: 16 Jul 2008
Posts: 596
Location: England

PostPosted: Wed Jul 30, 2008 10:18 pm    Post subject: Reply with quote

Bolting plasma torpedoes is really useful sometimes. It's not very accurate compared to the likes of a disruptor but you still have a hefty punch when you do actually score a hit (I guess the same is true of photons). Of course, you often have less plasmas than the equivalent sized ship has photons, and it takes 3 turns to arm a bolt plasma instead of the 2 for a photon. Anyway, sometimes bolting is the only thing for it, like if the race you are trying to plasma torpedo is the Tholians - unless they make a big mistake, you're not going to have an easy job getting seeking plasma to do any real damage to a Tholian because they have the web snares (which kill all seeking weapons on shileds 2 and 3 or 5 and 6, depending on the launcher, for a single point of power when used). I guess that's why the Romulans tended to leave the Tholians alone!
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Kang
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Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Wed Jul 30, 2008 10:33 pm    Post subject: Reply with quote

You can bolt a 2-turn-F. It would give you 10 damage but only 5 out to 10 hexes....
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pinecone
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Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Thu Jul 31, 2008 12:12 pm    Post subject: Reply with quote

The problem is that the accuracy of the bolts is not good.
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