|
Federation Commander A NEW fast paced board game of starship combat!
|
View previous topic :: View next topic |
Author |
Message |
RIS_Mace Lieutenant JG
Joined: 14 Apr 2008 Posts: 34
|
Posted: Tue Jul 08, 2008 5:33 pm Post subject: How to crack a starcastling Fed |
|
|
In a recent battle, I flew a Klingon C7 against a Federation BCF. My main trouble started when the Fred slowed down to speed 4 and reinforced his front shield. From about R15, my disruptors and ph-1's weren't knocking down the shield, and he picked at my 3 and 5 shields with his phasers as I circled around.
Unfortunately, I couldn't close in and hit the Fed because of the threat of plasma and a photon firestorm.
Any suggestions? Thank you |
|
Back to top |
|
|
pneumonic81 Lieutenant Commander
Joined: 23 May 2008 Posts: 275 Location: Austin TX
|
Posted: Tue Jul 08, 2008 9:16 pm Post subject: |
|
|
I think most people who patrol these forums play FedCom.
However, If it were me and the fed was movbing speed 4 I would slow to 8, and reinforce the phaser damage, and overpower with r15 disruptors.
he will have 6-8 phasers usually, you will have 5-6 and 4 disruptors, you should have the advantage. Even if you turn out not to crack a shield, you have countered his damage. Its a game of patience after that. |
|
Back to top |
|
|
pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
|
Posted: Tue Jul 08, 2008 9:57 pm Post subject: |
|
|
Next time, play with a C7 and a normal BC, or a BCJ. BCF would typically be fighting Romulans anyway... |
|
Back to top |
|
|
Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
|
Posted: Tue Jul 08, 2008 10:13 pm Post subject: |
|
|
Perhaps you can keep the range open long enough to build up overloads of your own, then run the risk of closing to range eight, hit him on an oblique with your disruptors and facing phasers (and drones - or perhaps launch the drones earlier, so that their impact co-incides with your attack) and turn off to try and outrun, evade or shoot down his plasmas.
They are only Plasma-Fs, unlike the heavier torps a Gorn ship can carry, and his photons are less likely to hit you than your disruptors are at hitting him.
(If you really wanted to risk things, you could try and beam over some Marines to try and perform hit-and-run raids on his photons or plasma launchers... if you end up losing the facing shield from his return fire anyway, might as well send the parties over and see what happens.)
And if you time the pass right, you can try to hit him in a facing which keeps you out of his photon arcs - since you can keep the speed up, you have more room to get where he doesn't want you to be. _________________ FC Omega Discussion (v3)
FC LMC Discussion |
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|