Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Tholian Vessels as Web Anchors

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
missmatronic
Lieutenant JG


Joined: 15 Aug 2008
Posts: 70
Location: San Jose, CA

PostPosted: Mon Sep 22, 2008 5:53 pm    Post subject: Tholian Vessels as Web Anchors Reply with quote

Here's another Web Zinger for you Rule slingers!!

In THOLIAN ATTACK, rule 5M1d-2 states that a Tholian ship may "lock" on to a web hex and forfeit it's status as web-proof and may elect this change in the Transporter step.

Hmmm....this sounds terribly similar to announcing Anchor status as described in 5M2e-7. But this is done in the Tractor Beam step. I can't help but think that "locking" a ship to a web hex should give it anchor status as well even though it is trapped. So why are these done in different portions of Other Functions?

This also leads me to believe that the relevant clause in 5M1d-2 is redundant, frivolous, and apparently (at least to me) useless.

Thus here are my specific queries...

1 - What is the tactical advantage, if any of giving up a Tholian's web-proof status?

2 - Even if "locking" to a web hex is an intentional rule provision that is seperate from declaring anchor status is there a rationale behind performing it during the Transporter step as opposed to the Tractor step? I would think that they would occur more or less simultaneously.

3 - It seems that Tholian ships can turn and fire their weapons while acting as stationary intermediate, corner and end anchors as long as they obey all other provisions of being ship anchors. Am I correct?
Back to top
View user's profile Send private message Send e-mail
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3479
Location: Dallas, Texas

PostPosted: Mon Sep 22, 2008 7:07 pm    Post subject: Reply with quote

They are completely different.

Being an anchor and forfeiting your "pass-through" ability are totally different, and a "locked" ship is not an anchor. If you want it to be an anchor, you need to make it an anchor.

1) The biggest advantage I can think of its making yourself a much more difficult tractor target.

2) The timing is probably so that it can happen before tractor beams are used (which is presumably the reason for being able to change the status). The reason for separate status could be so that a Tholian ship can "get stuck" even if it is currently ineligible to be an anchor (for whatever reason).

3) Yes. Being an anchor or being "stuck" does not in any way affect the Tholian ship's ability to use its weapons.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
missmatronic
Lieutenant JG


Joined: 15 Aug 2008
Posts: 70
Location: San Jose, CA

PostPosted: Mon Sep 22, 2008 7:18 pm    Post subject: Reply with quote

Thank you Mr. West! Your explanation has made this matter far more coherent! I'd say I have the The Web rules licked! Alright!!!!
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group