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Borders of Madness Book One
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3051

PostPosted: Sat Dec 13, 2008 8:14 pm    Post subject: Borders of Madness Book One Reply with quote

The current plan is for this product to come out in April or May of 2009, containing paper B&W ship cards, scenarios, and rules. Provisional ship list:

Federation
Scout (DWS?)
Commando ship (NCL or DW or CL?)
Carrier (CVS)
Escort (NCL
Tug
Fighters

Klingons
Scout
Commando ship
Carrier
Escort
Tug
Fighters
D6M Mauler

Romulans
Scout
Commando ship
Carrier
Escort
Tug
Fighters
Falcon Mauler

Kzintis
Scout
Commando ship
Carrier
Escort
Tug
Fighters

Gorns
Scout
Commando ship
Carrier
Escort
Tug
Fighters

Tholians
Scout
Commando ship
Carrier
Escort
Fighters

Orions:
Scout
Commando ship
Carrier
Escort

Hydrans
Scout
Commando ship
Carrier
Escort
Tug
Fighters

Lyrans
Scout
Commando ship
Carrier
Escort
Tug
Fighters

WYNs
Scout
Commando ship
Carrier
Escort
Fighters

Seltorians
Scout
Commando ship
Carrier
Escort
Fighters

I think that's about 64 ships. We might be able to include a total of 2-4 more.

Thoughts?
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KJ
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Joined: 28 Dec 2007
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Location: Riverside, CA

PostPosted: Sat Dec 13, 2008 8:26 pm    Post subject: Reply with quote

Lyran STT Mauler? Twisted Evil

Looks like fun for the whole family!
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Mike
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Joined: 07 May 2007
Posts: 1530
Location: South Carolina

PostPosted: Sat Dec 13, 2008 8:50 pm    Post subject: Reply with quote

Besides fighters, maulers, and scout sensor rules, what other rules topics will it deal with?
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Requete
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Joined: 15 Jul 2008
Posts: 75
Location: Leander, TX

PostPosted: Sat Dec 13, 2008 9:27 pm    Post subject: Reply with quote

Sounds awesome.

I definitely want the Lyran Mauler, though. Gimme gimme! Very Happy
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count_zero99uk
Lieutenant JG


Joined: 04 Dec 2008
Posts: 79

PostPosted: Sat Dec 13, 2008 11:19 pm    Post subject: Reply with quote

Hi, im new to the boards and the game, but paper cards? Do you just mean non laminated cards or paper as the ship book is in SFB?

Thanks.
Zero.
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djdood
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Joined: 01 Feb 2007
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Location: Seattle, WA

PostPosted: Sun Dec 14, 2008 1:01 am    Post subject: Reply with quote

It's going to be non-laminated paper, black and white, as in Briefing #1.
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Paul B
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Joined: 27 Dec 2006
Posts: 189

PostPosted: Sun Dec 14, 2008 1:00 pm    Post subject: Reply with quote

count_zero99uk wrote:
Hi, im new to the boards and the game, but paper cards? Do you just mean non laminated cards or paper as the ship book is in SFB?


Yeah just to clarify, if you don't have Briefing 1. It's going to be like . . the ships will look like the ship cards already in the game, but they'll just be B&W within the book (so the "SSD"s will look like Federation Commander SSDs/shipcards not SFB SSDs). So to use them you'll have to photocopy them, or alternatively photocopy and laminate them yourself. Some of the ships are also already in the Communiques, so you could print those out and laminate where available. Though, I think the Federation Tug and Scout will eventually get the proper card treatment in Booster 90 whenever that comes out.
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count_zero99uk
Lieutenant JG


Joined: 04 Dec 2008
Posts: 79

PostPosted: Sun Dec 14, 2008 1:34 pm    Post subject: Reply with quote

OK Smile thanks for responding.

Zero.
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mjwest
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Joined: 08 Oct 2006
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Location: Dallas, Texas

PostPosted: Sun Dec 14, 2008 4:56 pm    Post subject: Reply with quote

On the other site, I basically said this:
- I completely agree that the Lyran STT needs to be included.
- If these are tugs (as opposed to LTTs), then the Feds don't get one, as it will be in Booster 91.
- If these are LTTs, then the Tholians, Seltorians, and WYN get one, too.
- I think the scouts should be CWS, not DWS, based on how I see war fleets made here. (The DWS would just blow up in the beginning of the fight.)
- I think that the commando ship should be based on the CW hull, for the same reason.
- I like the idea of using DWE escorts instead of CWE escorts. That lets one of the variants be based on the DW, and the DW is more likely to survive than the other two variants (which are likely the key to victory in a scenario, and therefore prime targets).
- I like the idea of using CVS class carriers, as opposed to some other size.

I am concerned, however, that there has been no response to the two carriers included in CL37 and therefore have no idea if a 12 fighter carrier is a game breaker or not.
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Steve Cole
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PostPosted: Sun Dec 14, 2008 7:32 pm    Post subject: Reply with quote

Let's try this:

Federation
Scout (NCL)
Commando ship (old CL)
Carrier (CVS)
Escort (DW)
Fighters

Klingons
Scout (D5S)
Commando ship (D6G)
Carrier (D7V)
Escort (F5E)
Tug (T7)
Fighters
D6M Mauler

Romulans
Scout (Sparrowhawk)
Commando ship (eagle)
Carrier (Firehawk? KR7V?)
Escort (SkyHawk)
Fighters
Falcon Mauler

Kzintis
Scout CM
Commando ship CL
Carrier CVS
Escort FKE
Tug
Fighters

Gorns
Scout HDS
Commando ship HDG
Carrier CMV
Escort BDE
Tug
Fighters

Tholians
Scout DDS
Commando ship PCG
Carrier Black Widow?
Escort PCE
LTT
Fighters

Orions:
Scout CRS
Commando ship BRG
Carrier BRV
Escort DWE

Hydrans
Scout Horseman
Commando ship Lancer
Carrier (something with 12)
Escort DWE
Tug
Fighters

Lyrans
Scout CWS
Commando ship CWG
Carrier CWV
Escort DWE
Tug
Mauler STT
Fighters

WYNs
Scout Aux
Commando ship Aux
Carrier Big Aux
Escort DWE
LTT
Fighters

Seltorians
Scout CLS
Commando ship CLG
Carrier CVS
Escort DDE
LTT
Fighters

Rules
Scouts
Maulers
Aegis

Scenarios

96 pages, $19.95

color PDFs to be sold later.
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Steve Cole
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PostPosted: Sun Dec 14, 2008 7:39 pm    Post subject: Reply with quote

The plan would be to include both squadron and fleet cards. They could be side by side or back to back, whatever you guys would prefer.
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DKeith2011
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Joined: 16 Jul 2007
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PostPosted: Sun Dec 14, 2008 7:49 pm    Post subject: Reply with quote

I like the ship selection and vote for back-to-back.

If the ships are btb will we get two of the same ship on the front and back or two different ones per page?
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KJ
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Joined: 28 Dec 2007
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PostPosted: Sun Dec 14, 2008 7:59 pm    Post subject: Reply with quote

mjwest wrote:
I am concerned, however, that there has been no response to the two carriers included in CL37 and therefore have no idea if a 12 fighter carrier is a game breaker or not.


I don't have CL37, but are those SSD's the same as the ones SVC posted to the Discus board roughly 2 years ago? I don't have the original files, but found my printouts of those (and can give them a run-through if they're the same).

As to how the cards are printed: I also prefer b-t-b, for the simple reason that I rarely play fleet scale battles.


Last edited by KJ on Sun Dec 14, 2008 8:02 pm; edited 1 time in total
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Sun Dec 14, 2008 8:01 pm    Post subject: Reply with quote

Looking at some of your questions, how about these carriers:
Tholian: NCV (from J2)
Hydran Ragnar (from J2)
Romulan Firehawk-B (from R10)

The Romulans are kinda weird, since most have oversized squadrons. Consequently, you might have to do the Firehawk-B, but then reduce the fighter count to 12 (from its original 16).

Are you planning on doing the LTTs in a different venue? If not, you could add the Fed LTT to give them a tug unit, too.

I like your use of the "older" ships for the commando ships. That is a nice touch.

Finally (for this post), I would like to suggest using the Kzinti DWE instead of the FKE. The FKE is much smaller than just about any of the other escorts and I think the DWE is a better fit.
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mjwest
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PostPosted: Sun Dec 14, 2008 8:04 pm    Post subject: Reply with quote

KJ wrote:
mjwest wrote:
I am concerned, however, that there has been no response to the two carriers included in CL37 and therefore have no idea if a 12 fighter carrier is a game breaker or not.


I don't have CL37, but are those SSD's the same as the ones SVC posted to the Discus board roughly 2 years ago? I don't have the original files, but found my printouts of those (and can give them a run-through if they're the same).

Probably.

For the fighters, take the F-18, F-15, or Z-Y, leaving only the type-I drones (and deleting all type-VI and type-III drones). All are speed 16 and can fire one drone per turn.

You can either fire the drones normally, or use the "direct-fire" option from CL37 (which I am not summarizing here). Fighters must be at 8 hexes or less to fire their drones.
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