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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Fri Dec 12, 2008 8:35 pm Post subject: Orion DN drone control limits |
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It doesn't say otherwise on the ship card, so does the O-DN has a drone control limit of 6? I'm pretty sure that's right. It doesn't mention any different in the ship description either.
So then, why are there 12 drone damage tracks on the card? _________________
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junior Captain
Joined: 08 May 2007 Posts: 803
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Posted: Fri Dec 12, 2008 9:53 pm Post subject: |
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The drone damage tracks are tied to launchers, not to the number of drones in flight. For whatever reason (spare hits, avoid reloading issues, etc...) a player might decide to put a drone in every weapon hardpoint. So the ship has enough drone damage tracks for that. |
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Sneaky Scot Commander
Joined: 11 Jan 2007 Posts: 475 Location: Tintern, Monmouthshire
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Posted: Sat Dec 13, 2008 5:35 pm Post subject: |
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Quite a few ships feature more drone damage racks than they can actually use; for example, most Klingon cruisers have 8 damage tracks, the C7 and all dreadnaughts have 16 damage tracks. I think it is just a way to prevent leaving lots of empty space on the cards. _________________ Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie...... |
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junior Captain
Joined: 08 May 2007 Posts: 803
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Posted: Mon Dec 15, 2008 7:13 pm Post subject: |
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Sneaky Scot wrote: | Quite a few ships feature more drone damage racks than they can actually use; for example, most Klingon cruisers have 8 damage tracks, the C7 and all dreadnaughts have 16 damage tracks. I think it is just a way to prevent leaving lots of empty space on the cards. |
Not exactly...
While I'm not familiar with the layout on the Orion Dreadnought, I am familiar with the layout of the drone tracks on the Klingon Cruisers. You'll note that on the cruisers, the drone tracks are arranged in groups of four. Each group of four is tied to one launcher. The D7 has 2 launchers, and you have two groups of drone damage tracks with four drones in each group. What this allows you to do is to track the damage on each individual drone from the launcher. When the launcher is reloaded, you erase the damage inflicted on the drones, and start over again. |
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Sneaky Scot Commander
Joined: 11 Jan 2007 Posts: 475 Location: Tintern, Monmouthshire
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Posted: Mon Dec 15, 2008 8:36 pm Post subject: |
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I never though of using it that way - thanks Junior! _________________ Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie...... |
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Davec_24 Commander
Joined: 16 Jul 2008 Posts: 596 Location: England
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Posted: Thu Dec 18, 2008 6:25 pm Post subject: |
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I'm not so sure that was how it was intended in the first instance (I seem to remember some question and answer type thing relating to this, where the answer was that damage tracks are basically given on an "as many as we can fit" basis), but it sounds like a sensible idea all the same. Nice one. |
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