Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Mines?
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Federation Commander Forum Index -> Star Fleet Battles
View previous topic :: View next topic  
Author Message
Paul B
Lieutenant Commander


Joined: 27 Dec 2006
Posts: 240

PostPosted: Tue Dec 23, 2008 10:17 pm    Post subject: Reply with quote

Mike wrote:
I think the whole concept of mines in FC is moot. If an entire starship explodes with an matter-antimatter reaction and doesn't do any damage whatsoever to ships even in the same hex, what could a nuclear bomb do if it was several thousand kilometers away?


Well there's precedence for nuclear blasts causing damage from Balance of Terror. When the Bird of Prey drops debris out the airlock, along with a bomb, and tries to lure the Enterprise into a trap.

That aside, one could assume the mine are of the "captor" variety, and move towards the ship before exploding. Of course in terms of the map they wouldn't "move" persay, they'd only explode in their hex but one could imagine them moving within that hex towards their target.

OR, one could assume that they're some sort of bomb-pumped laser. And when the mine explodes, it emits a focused blast of energy towards its target. The blast doesn't damage the ship, but rather the blast feeds the weapon which damages the ship. So basically like a one-shot, range 0 phaser I (or IV) or what have you.

Of course, Mines might be of a different nature in SFB. But coming as a non-SFB player, I don't know any of that. Most of my experience with mines comes from B5Wars.
Back to top
View user's profile Send private message
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Tue Dec 23, 2008 10:24 pm    Post subject: Reply with quote

SFB mines are largely explosive devices that will damage everything in the hex that they're in and the six surrounding hexes. The exceptions are captor mines, which work somewhat like small DEFSATs (only one weapon per mine, iirc) and fire at targets that trigger them.
Back to top
View user's profile Send private message
MikeBurke
Lieutenant SG


Joined: 14 Nov 2008
Posts: 129
Location: Frederickburg Virginia

PostPosted: Sat Jan 10, 2009 12:24 am    Post subject: Reply with quote

I was in one fight where a Lyran BCH was chasing down a Klingon PF in a minefiled. The PF was rolling them out and the BCH was scarfing them down like candy. I beat the BCH with a PF, it was a glorious day for the Empire!
the BCH popped like a bug on a hot lamp.
_________________
"This Ship Was Built To Fight- You Had Better Know How" - Adm. Arleigh Burke - USN

Mike Burke
SFB since '84
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Sat Jan 10, 2009 12:42 am    Post subject: Reply with quote

Mike wrote:
I think the whole concept of mines in FC is moot. If an entire starship explodes with an matter-antimatter reaction and doesn't do any damage whatsoever to ships even in the same hex, what could a nuclear bomb do if it was several thousand kilometers away?


Bomb-pumped X-Ray phasers.

Razz

Less than serious, but I did actually own a space combat game at one point (the space combat add-on for the game 2300 A.D.) that used missiles solely as a transporter for bomb-pumped x-ray lasers which would be detonated at point blank range to fire at the target.
Back to top
View user's profile Send private message
Sneaky Scot
Commander


Joined: 11 Jan 2007
Posts: 475
Location: Tintern, Monmouthshire

PostPosted: Thu Jan 15, 2009 9:38 am    Post subject: Reply with quote

Junior,

Sound very David Weber-like! For those who don't know, in the Honor Harrington novels, missiles can be fittted with a warhead that detonates to provide bomb-pumped lasers at ships. I guess you could hand-wave enough to read that across to Fed Cdr as the idea of a proximity mine is a little strange.
_________________
Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie......
Back to top
View user's profile Send private message
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Thu Jan 15, 2009 6:19 pm    Post subject: Reply with quote

He also created an alien race for the Starfire setting that detonated the bombs for the X-Ray lasers INSIDE their own starships...


2300 A.D. (originally Traveler 2300) based their ideas on fairly hard sci-fi, so I suspect that there's little else in common between that setting and Weber's stuff.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Star Fleet Battles All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group