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Reloading in-use drone launchers

 
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j2klbs
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Joined: 08 Oct 2008
Posts: 17

PostPosted: Mon Nov 10, 2008 3:53 pm    Post subject: Reloading in-use drone launchers Reply with quote

Suppose I am flying the Kingon C10 (fleet scale) which has 3 repair points and 4 drone launchers.

Since it takes 4 repair points to reload drone launchers, it will take 2 turns to completely reload a drone launcher.

What if I have fired 2 of my 4 drones in that drone launcher. Can I begin the reload process, then, during the next turn, launch a 3rd drone, and then compelte the reload at the end of that turn?

I may have overlooked it in the rules, but I don't see anything that says a drone launcher is unavailable while it is being reloaded.

Thanks!
Jason
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Mon Nov 10, 2008 4:45 pm    Post subject: Reply with quote

Last sentence of (5G5): "You cannot reload a rack or launcher (whether it is empty or only partially empty) on a turn that it launched a weapon/probe."

A later clarification was added to say that you are not locked into a multi-turn repair, but if you stop the reload (by launching a drone in this case), you lose all accumulated repair points.

So, in the case of your fleet scale C10, if you want to reload a drone rack, then you may not fire it for both turns of the reloading.
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j2klbs
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Joined: 08 Oct 2008
Posts: 17

PostPosted: Mon Nov 10, 2008 5:04 pm    Post subject: Reply with quote

Awesome! Thanks so much for the clarification. I guess I overlooked that one. :-/

Cheers!
Jason
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Wolverin61
Commander


Joined: 16 Nov 2008
Posts: 495
Location: Mississippi

PostPosted: Sat Jan 10, 2009 3:30 am    Post subject: Reply with quote

Guess that answers my question about firing anti-drones from a Fed. rack during reloading as well.
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