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missmatronic Lieutenant JG
Joined: 15 Aug 2008 Posts: 70 Location: San Jose, CA
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Posted: Wed Feb 11, 2009 2:48 am Post subject: Web Anchor Buoys in Fleet Scale |
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I've been paying 6 points per shuttle I transform into an anchor buoy whether I play in squad or fleet scale. Something tells me it would just cost 3 since laying web costs half as well. But I go by the rules as written since this is not specified.
One more thing, if you do pay half for the buoy in fleet would it then only take 8 damage and not 16?
Does anybody know? _________________ Suppressed UFP Intelligence: - Holdfast - catalyst - undeniable and disturbing - organic? - phenomena - rank- psych observation - analysis sound- sentiments - as a "zoo" -concept- boundary overrun- another web- unrestriced and unseen for now- |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Feb 11, 2009 4:35 am Post subject: |
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Well, as it is written, there is no reduction in energy cost. So, I agree with your interpretation.
As for whether the energy cost should be lower, I don't know. Shuttles are not fleet/squadron scale, but just "are". So, there is very good precident for leaving them as is. The big question is if the current rules cause any game play issues.
As for the damage, they take 16 points of damage regardless of scale. Just as a shuttle takes 6 points of damage regardless of scale, and a Stinger takes 10 points of damage regardless of scale, the web buoy will take 16 points of damage regardless of scale. _________________
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missmatronic Lieutenant JG
Joined: 15 Aug 2008 Posts: 70 Location: San Jose, CA
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Posted: Thu Feb 12, 2009 2:35 am Post subject: |
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That's cool, thank you MJW! _________________ Suppressed UFP Intelligence: - Holdfast - catalyst - undeniable and disturbing - organic? - phenomena - rank- psych observation - analysis sound- sentiments - as a "zoo" -concept- boundary overrun- another web- unrestriced and unseen for now- |
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