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How do SIDS work?

 
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Savedfromwhat
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Joined: 23 Aug 2007
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PostPosted: Tue Apr 06, 2010 3:02 am    Post subject: How do SIDS work? Reply with quote

Sorry to bug you all again, but (isn't there always a but) I was wondering if someone could give me an example of blowing up a battlestation using the SIDS procedure. As far as I can tell it would take 4 battle rounds (unless you use an SAF?) giving you a chance to use the BATS and your ships to kill off the enemies Scout, Flagship, Mauler, etc. and hopefully reducing their COMPOT to something that can't destroy the BATS. Is this correct?

Thanks Again,
Nick
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Scoutdad
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PostPosted: Tue Apr 06, 2010 3:30 am    Post subject: Reply with quote

That is a somewhat simplified explanation - but essentially correct.
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Savedfromwhat
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PostPosted: Tue Apr 06, 2010 12:51 pm    Post subject: Reply with quote

Awesome, thanks scoutdad.
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Scoutdad
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PostPosted: Tue Apr 06, 2010 7:37 pm    Post subject: Reply with quote

Yep...
1st round - they score one SIDS step against your BATS... you take out his mauler...
Second round... they score one SIDS against your BATS... you take out their scout...
Third round... they score one SIDS against your BATS... you take out the biggest cruiser on the line...
The BATS is now crippled... you retreat all units...
Fourth round... they put up a cruiser line angainst an undefended and crippled BATS... you can't score enough damage to cripple anything, so no effect to them... they destroy your BATS... no units left in the hex to retreat, so no pursuit battle is possible.
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JEGoodrich
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PostPosted: Fri Apr 09, 2010 1:44 am    Post subject: Reply with quote

Scoutdad wrote:
Yep...
1st round - they score one SIDS step against your BATS... you take out his mauler...


Which is why I never send a mauler at a lowly BATS.
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Savedfromwhat
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PostPosted: Fri Apr 09, 2010 2:03 am    Post subject: Reply with quote

LOL. First new rule: never send a mauler against a bats.
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Scoutdad
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PostPosted: Fri Apr 09, 2010 2:37 am    Post subject: Reply with quote

Never say, "Never!"

Varying circumstances will often make it profitable to send a mauler up against a BATS.
With a big enough battleline.. you can pick a low BIR and they will not do enough damage to DirDam (WHANG!)... err, I mean direct damage the mauler.

[Sorry Jean... didn't mean to introduce jargon into the conversation]
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djdood
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PostPosted: Fri Apr 09, 2010 4:11 am    Post subject: Reply with quote

You're safe Tony. WebMom doesn't police here... much.
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Scoutdad
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PostPosted: Fri Apr 09, 2010 12:28 pm    Post subject: Reply with quote

ah... but if you've experienced the #8 Griswold even once, it's very much on you mind (and u[pside your head) ever after...
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Jean
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PostPosted: Fri Apr 09, 2010 7:47 pm    Post subject: Reply with quote

* WHANG *

I have always been here ....

Very Happy
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djdood
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PostPosted: Fri Apr 09, 2010 8:34 pm    Post subject: Reply with quote

Shucks, nowhere is safe from the dreaded Griswold...
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Savedfromwhat
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PostPosted: Fri Apr 09, 2010 8:34 pm    Post subject: Reply with quote

Rofl awesome. Webmom has found us out.
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Scoutdad
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PostPosted: Sat Apr 10, 2010 12:08 am    Post subject: Reply with quote

Jean wrote:
* WHANG *

Shocked

OW!!!


Rolling Eyes
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