Millenniumfalsehood Lieutenant JG
Joined: 07 Jan 2010 Posts: 32 Location: Kansas, USA
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Posted: Thu Jan 07, 2010 10:47 pm Post subject: |
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In some games I ran, when some players want to explode their ships, I had them roll two dice. If they got 1-3 or 1-4 (my memory is fuzzy), 1-2 for Klingons because of the slave crews, the ship exploded, but anything else would cause the crew to mutiny and join the *other* fleet. That usually made them think twice about trying any dirty tactics like exploding directly under an enemy ship.
Perhaps a rule like this would prevent abuse in other groups? _________________ "I'm invincible!"
"You're a loony." |
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