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Range 15 Disrupters? The Effect?
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1937
Location: Devon, UK

PostPosted: Tue May 19, 2009 12:24 pm    Post subject: Reply with quote

Heh. I've gotta say, though, Frigate actions can be kind of addictive. But just like cruiser actions, they can be short and bloody or drawn-out and patient.

As Davec_24 has said in another thread, 'Once a frigate captain, always a frigate captain'. Smile

http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?t=1405&highlight=frigate+captain
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Last edited by Kang on Tue May 19, 2009 1:21 pm; edited 1 time in total
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Tue May 19, 2009 12:27 pm    Post subject: Reply with quote

USS Enterprise wrote:
Does biggest not connotate strongest?

Biggest = ...Biggest

As previously stated, a lot of what occurs in a battle is dependent on many more factors than just simple size...

weapons suite, power curve, mission, opposing unit(s), tactics favored by both players, and so on.

Often you'll find that the bigger ship is not necessarily the best one for the job.
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Dal Downing
Commander


Joined: 06 May 2008
Posts: 552
Location: Western Wisconsin

PostPosted: Tue May 19, 2009 2:00 pm    Post subject: Reply with quote

Damn you Scout dad. Posted while I was joting this one down... Shocked

The F5 in SFB was the Proverbial Wolf in Sheep Clothing. She could do it all. The F5 Size, Weapon Suite, and Power Systems made it easily a match for any Frigate in the game and also for most Destroyers and War Destroyers through the early part of the General War. When the F5C came along things only got better.

Unfortunately when the F5 was translated into FedCom it was it size that did it in. When the Move Cost was being calculated its Fractional Movement Cost was rounded up to make it fit in to the way Fed Com calculate movement and by doing this the F5 actually started paying a Movement Penalty per se. The Federation Frigate has a Total power of 18 but with its ¼ move cost it only takes 33% of its available Power to move Speed 24 where as the F5 with its 21 Total Power and a Move Cost of ½ would pay 57% of its Power to make the same Speed. This resulted in the Fed FF actually gaining a little in its combat potential where the F5 actually lost a little of its Combat Prowess. The flip side to this is the Klingon E4 which despite being called an Escort really was the over looked Frigate of the Klingon Empire. With the changes made bring it into FedCom it now actually has a good chance at standing Toe to Toe with its larger Cousin.

So in the end a bigger size does not translate into a better ship. You have to look at all the Pieces to see how they fit together.
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"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
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"ARCHERS!!! THAT ONE!!!!"

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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1937
Location: Devon, UK

PostPosted: Tue May 19, 2009 2:50 pm    Post subject: Reply with quote

Dal Downing wrote:
.... where the F5 actually lost a little of its Combat Prowess.

I used the word 'emasculated'.

But I still believe in this ship. That's why I'm working hard to develop its tactics.
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djdood
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Joined: 01 Feb 2007
Posts: 2928
Location: Seattle, WA

PostPosted: Tue May 19, 2009 7:58 pm    Post subject: Reply with quote

Dal -
Nice analysis. Sums it up (And backs up Tony's point) well.

Every ship's value is a sum of a wide range of factors (more in SFB, but still quite a few in FedCom). The point value is a good general gauge, but that's all it is, a gauge. With any critical value, you can't trust one gauge and have to measure it yourself using several "scales" to get something's true value.
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USS Enterprise
Lieutenant Commander


Joined: 27 Feb 2009
Posts: 376
Location: Vulcan

PostPosted: Fri May 22, 2009 12:01 am    Post subject: Reply with quote

I just thought bigger in the game would mean stronger. Guess I'm wrong.
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djdood
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Joined: 01 Feb 2007
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PostPosted: Fri May 22, 2009 12:45 am    Post subject: Reply with quote

Often, "bigger does mean stronger", but not always. Every case is unique, which is why these games can never get stale.
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USS Enterprise
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Joined: 27 Feb 2009
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Location: Vulcan

PostPosted: Fri May 22, 2009 12:58 am    Post subject: Reply with quote

Good point.
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