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Klingon Tactic

 
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What are your Perferred Klingon Tactics in Duel with floating Map?
Charge in and Overload
12%
 12%  [ 1 ]
Standard Saber Dance (Stay at range 15)
37%
 37%  [ 3 ]
Saber Dance, but go to range 8 for overloads at impulse 8
37%
 37%  [ 3 ]
Other (Elaborate in Post)
12%
 12%  [ 1 ]
Total Votes : 8

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USS Enterprise
Lieutenant Commander


Joined: 27 Feb 2009
Posts: 376
Location: Vulcan

PostPosted: Thu May 21, 2009 8:46 pm    Post subject: Klingon Tactic Reply with quote

What is your perfered Klingon Tactic
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Thu May 21, 2009 8:51 pm    Post subject: Reply with quote

Other: What ship vs what ship? Who am I flying against? I will use different tactics against Patrick Doyle than I will against djdood (Sorry, Will Embarassed )

Typically, I try to stay at range 12 to 15 and use my superior turn mode to stay out of overload range. At some point; however, I am going to feel that I have done enough internals (or catch my opponent during a reload cycle) and close in.

At that point, I may or may not OL disruptors. It depends on many, many, many, many, many, many variables.
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Bolo_MK_XL
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Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Thu May 21, 2009 8:52 pm    Post subject: Reply with quote

12 x 32 spd drones -----
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Magnum357
Lieutenant Commander


Joined: 09 Dec 2006
Posts: 223

PostPosted: Thu May 21, 2009 9:11 pm    Post subject: Reply with quote

To be honest, all those suggestions have mixed results. I have played a few games with Klingon ships, and I must say the Disruptors are ok (good balanced weapon the reloads fast) but they seem to only have hard hitting power if you have a lot of them. I prefer the sabre dance at range 15, but even this is limited on some Klingon ships that have mostly Phaser-2's. In my experience, slinging lots of Drones at your prefered target has more effect then Disruptors in my opinion.

I kinda wish the Disruptor had the UIM long range benfit from SFB. A 2/3 chance of hit at range 13-25 would make the weapon a little more useful.
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djdood
Commodore


Joined: 01 Feb 2007
Posts: 3412
Location: Seattle, WA

PostPosted: Thu May 21, 2009 9:24 pm    Post subject: Reply with quote

Scoutdad wrote:
I will use different tactics against Patrick Doyle than I will against djdood (Sorry, Will Embarassed )


Ohhhh burn. Crying or Very sad
But so true.

Klingons require a finesse to excel in that I am still working on. They do not forgive close-and-hose approaches. I fight a constant battle to reign in my more aggressive tendencies and play the "long game". Winning matters more than a glorious death.
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Thu May 21, 2009 9:29 pm    Post subject: Reply with quote

djdood wrote:
Klingons require a finesse to excel in that I am still working on. They do not forgive close-and-hose approaches. I fight a constant battle to reign in my more aggressive tendencies and play the "long game". Winning matters more than a glorious death.

Same here. Just working on that finesse myself....

It takes time, though. But then that's what develops your patience.
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djdood
Commodore


Joined: 01 Feb 2007
Posts: 3412
Location: Seattle, WA

PostPosted: Thu May 21, 2009 10:48 pm    Post subject: Reply with quote

I'm actually looking forward to getting a chance to play with my other group (which is going to meet for the first time in several months). In my main group, one guy pretty-much is the Klingon and I play a mixture against him (usually Feds, depending on who else shows up).

Playing against him, week after week, I've seen him go from being crushed by me every game, to slowly "getting" the way he really needed to fight his ships, eventually gaining parity on me, and now pushing me hard to out-fight him. Seeing him learn and learning to counter him has given me some insight on both sides of that fight.

I'll be curious to see if any Klingon-skills have rubbed off on me.
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