Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Federation Admiral
Goto page Previous  1, 2, 3, 4, 5 ... 10, 11, 12  Next
 
Post new topic   Reply to topic    Federation Commander Forum Index -> Campaigns
View previous topic :: View next topic  
Author Message
terryoc
Captain


Joined: 07 Oct 2006
Posts: 1379

PostPosted: Thu Jan 27, 2011 10:19 pm    Post subject: Reply with quote

Lee, the Victory By Any Means (VBAM) campaign system that FA is based on is highly modular and adaptable. You can either play it "straight out of the box" or customise it as much as you like. It's like a good RPG in that sense, especially when there is a moderator running things. I think that you will be favourably impressed with it.
_________________
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Back to top
View user's profile Send private message Send e-mail
JonPerry
Lieutenant SG


Joined: 12 Jul 2010
Posts: 127

PostPosted: Fri Jan 28, 2011 3:47 pm    Post subject: Reply with quote

Quote:
Come up with your own campaign in discussion with those you play, a campaign custom designed to fullfill the desires of your own group. Then spend the money saved on something else?

If it is a quality product, I'll buy it and be happy with the money I've spent. Also, there is simply no way that I'll save money doing it myself versus buying it, considering how many hours it would take me to come up with a GOOD system. It wouldn't be worth my time to try to design my own space combat game. So I buy Fed Com. Same thing with campaign systems. Mostly.

Your mileage may vary.

Quote:
There are probably as many ideas as to what constitutes a good campaign as there are players

I'm sure you are right. I've been doing my homework. I've been reading what I could from the VBAM website, plus the dribblets on this forum. From what I've seen, I think that Fed Admiral will at least provide a solid framework that I can tweak and alter to suit my particular tastes as to what constitutes a good campaign. That's all I have ever asked of any campaign system for any of the periods I game in.

Again, your mileage may vary.
Back to top
View user's profile Send private message
storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1845

PostPosted: Fri Jan 28, 2011 5:11 pm    Post subject: Reply with quote

Sound likes we are probably at opposite ends of the spectrum to campaigns, like I said each player has his own idea of what a good campaign system is.

Some are happy with a series of linked missions. Some are happy with an all encompasing miltary/political/economic/exploration (4X) style campaign. And others fall in between.

Anything requiring a moderator is proabably out for us, there are only 3 of us regularly play and I expect we all want to play not moderate.

For me, it shouldn't need more than a few hours to come up with the basics of a decent campaign, of which a first playthrough will iron out most issues and let it evolve. But then I'm not after the politics and economics and strategic map and politics and research etc etc. First and foremost I want to play FC, at some point campaigns tend to become a game in their own right which you just happen to use FC (or whatever system) to play out some battles, at that point I lose interest.

I did a bit of digging on VBAM but not much. The best indicator I could find was :
Quote:
This game is similar in concept to the venerable Starfire system.


I used to really like starfire, I was less impressed with imperial starfire the campaign system. Far to detailed and micro managy for me, probably death by spreadsheet nowadays. There was an add-on pack called Akelda Dawn that I rather liked (mainly for the extra tech stuff and races), that had a simpler campaign system, but even then it was to much campaign and not enough starfire.

That said I will be interested to see what the FC campaign system turns out like, but based on experience of campaign systems for tactical games I'm wary of any such product. Hence my post in response to why any one wouldn't buy such a product.
Back to top
View user's profile Send private message
JonPerry
Lieutenant SG


Joined: 12 Jul 2010
Posts: 127

PostPosted: Fri Jan 28, 2011 5:16 pm    Post subject: Reply with quote

When it comes out, I'm sure I won't be the only one posting details as to what we find inside, what it does and does not emphasize, the need for a GM, how much time to administer, etc.
Back to top
View user's profile Send private message
storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1845

PostPosted: Sat Jan 29, 2011 12:03 am    Post subject: Reply with quote

I hope you are not the only one 'reviewing' it - At the very least I enjoy reading players reviews.
Back to top
View user's profile Send private message
ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Sat Jan 29, 2011 12:30 am    Post subject: Reply with quote

From what i've seen of VBAMs systems they usually have a lot of options of how the campaign functions, called modules, which can scale it in both size and complexity. There are options for moderated and un-moderated games. I expect to see the same flexibility from Fed Admiral.

What is interesting is you can use the base VBAM Campaign System with FC or SFB now, but you need to work at it because you will have to adapt it to work.

Now, i am not a playtester, I have just been following the development on the VBAM forums.

From what I have seen of Fed Admiral is a couple of neat adjustments to make it more "star fleety." I know it it uses movement on a strategic hex map. VBAM uses a nodal connection system (kind of like warp jump points) to move, so the Fed Admiral is much more like F&E in that respect.

What does excite me is the flexible campaign levels. Conflicts can be "grand," which is a large war like the General War. "Regional" level gives a conflict in scope similar to a Klingon/Federation border war. The smallest is "local" and you command a small group of ships in a small area (like a sliver of the border, not the whole thing) while you have superiors that handle diplomacy and assign missions to you to execute with your fleet.

So, in essence, you have more than just fighitng, wiht mission to accomplish. Fun!

I wish I could see more. I wonder if the system will work with the F&E map?
Back to top
View user's profile Send private message Send e-mail
Targ
Lieutenant SG


Joined: 02 Nov 2006
Posts: 125
Location: York U.K.

PostPosted: Mon Jan 31, 2011 2:09 pm    Post subject: Reply with quote

Lee I’ll be buying it, partly for the collection and even if we never use it in its entirety there will hopefully good ideas etc. We can combine with the system we are using now.






Just checked this post once a gain too much Rom Ale Embarassed Mr. Green
Back to top
View user's profile Send private message
JonPerry
Lieutenant SG


Joined: 12 Jul 2010
Posts: 127

PostPosted: Fri Mar 11, 2011 3:01 pm    Post subject: Reply with quote

Quote:
Federation Admiral, a campaign manual designed to work
with Federation Commander, will be released this spring


Frustrating.

edit - Hailing Frequencies still lists March date. Spring does start in March.
So maybe there isn't all that much to get frustrated about. I hope not, at any rate.
Back to top
View user's profile Send private message
schoon9953
Lieutenant JG


Joined: 12 Nov 2010
Posts: 65
Location: Oakland, CA

PostPosted: Sat Mar 12, 2011 9:48 pm    Post subject: Reply with quote

I have faith that the folks doing the creative work here are working as fast as they can to get great quality product out - I can wait till they're done.
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3052

PostPosted: Sun Mar 13, 2011 11:19 pm    Post subject: Reply with quote

It's scheduled for March, but it's a huge book, I am the only one who can do it, I have a lot of things to do, and it's a long way from fun to work on. It gets done when it gets done, sometime this month or next. There is no major "uh oh, have to rethink this thing" (at least, so far), but it's a ton of work, very tedious work, assuming you guys actually want a quality product. If you just want quick and dirty I can finish it by Tuesday, but it's going to be REALLY dirty.
_________________
The Guy Who Designed Fed Commander
Back to top
View user's profile Send private message Send e-mail
rexbinary
Lieutenant JG


Joined: 25 Dec 2010
Posts: 48
Location: Plano, TX USA

PostPosted: Sun Mar 13, 2011 11:39 pm    Post subject: Reply with quote

I've done some reading, and I think I have a fair idea of what Federation Admiral is supposed to be, but is there a good description somewhere that someone could point me too? I apologize in advance if I missed it somewhere in this thread.
_________________
EDIT: I seldom post without an edit.
Back to top
View user's profile Send private message
JonPerry
Lieutenant SG


Joined: 12 Jul 2010
Posts: 127

PostPosted: Mon Mar 14, 2011 1:09 pm    Post subject: Reply with quote

What does "huge book" mean, in a rough-page-count sense?
Back to top
View user's profile Send private message
Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3052

PostPosted: Mon Mar 14, 2011 2:54 pm    Post subject: Reply with quote

Last I recall, high side of 150, probably high side of 200.

I've been doing it in bits and have been working on the raw unpaginated files so I'm not sure.
_________________
The Guy Who Designed Fed Commander
Back to top
View user's profile Send private message Send e-mail
Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3052

PostPosted: Tue Mar 15, 2011 5:20 pm    Post subject: Reply with quote

Having decided that I've been wrong to find excuses not to work on this project, I started serious work (again) yesterday.

The problems are multiple...

1. It's not a fun project for me. It's about like a trip to the dentist for a root canal. That's why I avoid it. Page layout is work, not fun. At least with an RPG it's fun to read. I cannot say reading campaign rules is fun. I can say it's not fun. If Jean was in Amarillo full time, she'd be doing this, not me. (Worst possible case scenario is the book doesn't get done before Jean reports for duty in July 2013, but then, she does it in a month.)

2. It's a LOT of pages with a lot of work per page. Just doing the page layout, with all of the usual file translation issues, formatting, charts, tables, illustrations, and so forth is bad enough, but the book is full of typos, bad grammar, bad punctuation, verb-subject disagreement, randomized capitalization, interchangeable terms for the same thing (race, empire, faction, power), and other issues. There were over 170 "things that had to be fixed" in the first six pages. Half of those were format things that were just the normal things that happen when people send in files that my computer hates. (My computer cannot use his style sheets, so the whole document has to be reduced to pure text and then the bold, large type, italics, and other stuff done manually. His computer and my computer do tabs differently, so every tab has to be done manually over.) Half of them were "English issues" and "Jean things." This makes the book tedious, a lot of hard work, and not just zero fun, but serious pain to do.

3. The "game design" is good, even brilliant. Nothing wrong with that. The worst design issue is that in a list of 100 defined terms, Jay forgot to define three terms. I've done worse.

The way we are proceeding is for me to take a few pages, do what needs done (with Jean's help), then send them to Jay. He then uses the "Lessons Learned" to do a few more pages that he sends to me. In theory, since every time I spot a problem he fixes that problem for the entire remainder of the document, we'll gain speed as we go along, but it's VERY early in the process and trying to do a mathematical prediction at this point is pretty useless. (Remember that in my 10+ hour day, I get at most 3-4 hours of "design time". It took all of three hours to do the first six pages. Assuming 240 pages, that means 39 more days, which will obviously exceed the "Cinderella point" where I have to "punt" Fed Admiral to "after Origins" and move on to work on other products. Hopefully, we'll get some acceleration, because at this point and given this math, the only way that FA will happen before Origins is for SFM:A to be delayed to after Origins. Let's see. My favorite project in five years versus the project I compared to a root canal. Let's hope it doesn't come to that decision.)

Oh, by the way, I thought I had spent two hours on chapter 1 way back when and then an hour fixing Jean's stuff. This topic says I spent six hours way back when, so 39 days is wrong, more like 69 days. Unless things speed up a LOT this won't happen before Origins. Jay thinks he can speed it up a lot. I am giving him a chance.)
_________________
The Guy Who Designed Fed Commander
Back to top
View user's profile Send private message Send e-mail
JonPerry
Lieutenant SG


Joined: 12 Jul 2010
Posts: 127

PostPosted: Tue Mar 15, 2011 6:20 pm    Post subject: Reply with quote

what is SFM:A?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Campaigns All times are GMT
Goto page Previous  1, 2, 3, 4, 5 ... 10, 11, 12  Next
Page 4 of 12

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group