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Got to meet SVC at ORIGINS!
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Sgt_G
Commander


Joined: 07 Oct 2006
Posts: 529
Location: Offutt AFB, Nebraska

PostPosted: Thu Jul 02, 2009 7:26 pm    Post subject: Re: Origins! Reply with quote

wrote:
....and play a quick 12 turn campaign with all the Federation Commander battles rolled in.


I was in on a coversation with SVC during which someone pitched the idea of a six-round Fed Cmdr campaign next year. SVC felt that six rounds is too many, given schedules and time constraints, and that perhaps four rounds might be the target length.
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Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
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Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3828

PostPosted: Thu Jul 02, 2009 7:32 pm    Post subject: Reply with quote

I don't know (and said so) if six would be too many, or if four would be right, or if five would be. I'm letting Mike F work that out.

Delegation is the soul of leadership.
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mwaschak
Lieutenant JG


Joined: 22 Oct 2007
Posts: 94

PostPosted: Sun Jul 05, 2009 5:24 pm    Post subject: Reply with quote

By my estimate we could have the team leaders actually running the campaign from separate rooms making strategic decisions, and then meet to resolve the battles. We could track campaign orders on a big dry erase board, but would probably only require an hour or so a day at the most for just the campaign portion.

In a smaller campaign like this we will probably have three or four meaningful Federation Commander battles that would need to be resolved to decide a winner. At the very least it would be a nice way to teach the system.

-Jay
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