Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Web movement

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Wed Jul 22, 2009 6:12 am    Post subject: Web movement Reply with quote

Two questions.

1. If a seeking weapon is launched by a ship stuck in a web, does the seeking weapon have to expend the extra movement points to get out of the hex?

2. Pulling ships out of a web. The rules mention a ship 'stopping' next to the trapped ship and then pulling it out. Does this mean it has to be 'Stopped' [or have emergency decelerated] or does it mean it just has to finish the movement phase positioned next to the victim, and can move on after it has rescued it?
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Wed Jul 22, 2009 2:33 pm    Post subject: Re: Web movement Reply with quote

Kang wrote:
1. If a seeking weapon is launched by a ship stuck in a web, does the seeking weapon have to expend the extra movement points to get out of the hex?

(5M1d-3) clearly states that a launched unit is treated as if it just moved into the web. So, if a drone was launched while the launching ship was stuck in a strength 9 web, the drone will have to expend 9 points of movement before it can leave that web hex (assuming the web strength does not change for some reason). This is regardless of how long the launching ship has been stuck in the web, and regardless of how many movement points it has already expended.

Quote:
2. Pulling ships out of a web. The rules mention a ship 'stopping' next to the trapped ship and then pulling it out. Does this mean it has to be 'Stopped' [or have emergency decelerated] or does it mean it just has to finish the movement phase positioned next to the victim, and can move on after it has rescued it?

The word used in the rule is "stationary". Since even Speed Zero is technically moving, this means that the rescuing ship must be "Stopped" in order to pull the stuck ship out. Note that the rescuing ship probably does not want to be facing the web (or make sure it uses a tactical maneuver) so it doesn't become stuck itself when it tries to move again.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Wed Jul 22, 2009 2:42 pm    Post subject: Reply with quote

Oops - didn't see the (5M1d-3) rule. Thanks for that.

All is now clear on both counts - thanks Mike Smile
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
eblack
Lieutenant JG


Joined: 29 May 2007
Posts: 50

PostPosted: Fri Jul 24, 2009 4:25 pm    Post subject: Reply with quote

On a somewhat related note... are Tholian suicide shuttles immune to web?
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Fri Jul 24, 2009 5:08 pm    Post subject: Reply with quote

eblack wrote:
On a somewhat related note... are Tholian suicide shuttles immune to web?

The real question is if Tholian shuttles may freely move through web like Tholian ships. This is not explicitly stated in the rules, but I believe (5M1d-2) is intended to apply to all Tholian units, not just "ships".

So, yes, since Tholian shuttles can pass through webs, Tholian suicide shuttles may pass through webs, too.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
eblack
Lieutenant JG


Joined: 29 May 2007
Posts: 50

PostPosted: Fri Jul 24, 2009 8:22 pm    Post subject: Reply with quote

We played last night and since it said "ships" I used the seeking weapons rule. Thanks for the clarification.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group