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Arming the Orion Dreadnaught
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DNordeen
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Joined: 05 Apr 2007
Posts: 532

PostPosted: Tue Sep 15, 2009 9:33 am    Post subject: Reply with quote

Thx Steve. FC is all about KISS and sometimes I forget that, and fall into my old SFB habits.
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pinecone
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Joined: 03 May 2008
Posts: 1865
Location: Earth

PostPosted: Tue Sep 15, 2009 11:35 pm    Post subject: Reply with quote

Hod K'el wrote:
JoMc67 wrote:
I am glad the Orion Dreadnaught is conjectural as I believe small size races ( including Wyn ) should not have anything bigger then say a Heavy Cruiser at best.

Joe


Remember that the Wyn have the PBB (Pocket Battleship)! An awesome little dude IMO; and no one else has one.


And Nancy Wink
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pinecone
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PostPosted: Tue Sep 15, 2009 11:44 pm    Post subject: Re: Arming the Orion Dreadnaught Reply with quote

wedge_hammersteel wrote:
My friend, Hod K'el, usually plays an Orion when we get together for our gaming sessions.

My interest in doing the same is growing and I have been looking at the Orion Dreadnaught.

I would like to ask for your opinions on how you would fill the weapon option mounts for this ship.

Its my understanding that the ship is conjectural and if there was one, there would most likely be only one.

I was considering: A/B/C: Photon/Plasma G/Photon; D/E/F: Disruptor/Disruptor/Disruptor; W/X/Y/Z: All Plasma D's

I was also thinking: W/X/Y/Z: All Drones or 2 Plasma Ds/2 Drones.


Well, I like the idea, mostly. Pl-D in the Wing mounts is definetly the way to go. I would do A/B/C as HB/Pl-G/HB, then D and F ESG, and E Photon.

That is an energy consuming ship. But Orions and their engine doubling can deal with that. HBs replace DISRs as long and close range weapons. Photon is a Close-Range Smasher. ESG is too graphic to talk about on the fourm Smile , PL- G is good as a launcher (two turn Fs) , and Pl-D is great for many things.

Or, you could do a phaser- boat dreadnaught Twisted Evil
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djdood
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Joined: 01 Feb 2007
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PostPosted: Tue Sep 15, 2009 11:51 pm    Post subject: Reply with quote

Hellbores and ESG's on the same ship are bad mojo in SFB. I'd have to go look and see if that held true in FedCom.
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wedge_hammersteel
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Joined: 27 Sep 2008
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Location: Lafayette, LA

PostPosted: Wed Sep 16, 2009 12:15 am    Post subject: Reply with quote

Id like to test it against the Klink B-10.
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Wed Sep 16, 2009 12:48 am    Post subject: Reply with quote

Hellbores and ESGs will work fine in FC.

ESGs take 2 spaces, not just 1. (Just as Pl-S and PPD take 2 spaces.)
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DNordeen
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Joined: 05 Apr 2007
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PostPosted: Wed Sep 16, 2009 5:56 am    Post subject: Reply with quote

So if you have an ESG and fire a hellbore, do you hit your own ship?
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Kang
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Joined: 23 Sep 2007
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PostPosted: Wed Sep 16, 2009 6:24 am    Post subject: Reply with quote

wedge_hammersteel wrote:
Id like to test it against the Klink B-10.

Please do. Let us know how you get on Wink And how much the Orions sell the B-10 hulk for....
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Dan Ibekwe
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Joined: 08 Mar 2007
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Location: Manchester UK

PostPosted: Wed Sep 16, 2009 12:30 pm    Post subject: Reply with quote

DNordeen wrote:
So if you have an ESG and fire a hellbore, do you hit your own ship?


In SFB, yes; in FC, - unless you choose to use the ESG in Anti-Hellbore burst mode against yourself Shocked - no.

In FC, you can also launch drones through your own ESG, so long as you don't trip the Offensive Burst mode whilst your outbound drones are at range 0 or 1.
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DNordeen
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PostPosted: Thu Sep 17, 2009 5:49 am    Post subject: Reply with quote

Thx Dan. Once again, my SFB history overcame my FC Knowledge.
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wedge_hammersteel
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PostPosted: Thu Sep 17, 2009 12:37 pm    Post subject: Reply with quote

Well, I tried the Orion Dreadnaught vs the Klink B-10 last night and it didn’t turn out like I expected, not even close. My option mounts where 2 Photons, 1 Torp G, 3 Disruptors and 4 Drones for the wing mounts.

My usual action is to be aggressive in battle as we don’t play for hours and hours and I like the action. However, if the B-10 is the grizzly bear, my Orion Dreadnaught mountain lion is not one to go head to head and get up close and personal which I did. Did I mention that I like action? Well, Hod K’el didn’t disappoint me.

As for my weapon choices, the arming cycle of the photons and torp G hurt, plus I should have chosen torp D’s for the wing mounts in order to counter the 8 drone racks of the B-10. My 6 phaser 3s in the rear were not much help. If I were to do it again, I would choose 6 disruptors for up front and 4 torp D’s for the wings. The B-10 swatted my drones from the sky like flies at a picnic.
In the end, my Orion lit up the sky in a flourish of multicolored fireworks while I was only able to take down his front shield except for one measly box.

I would like to try the battle again though. It was enjoyable.
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Kang
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Joined: 23 Sep 2007
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PostPosted: Thu Sep 17, 2009 2:15 pm    Post subject: Reply with quote

Interesting; thanks for that, Wedge.

I too looked at the two ship cards after having read your initial posting above, and boy was the B-10 bigger than I remembered! I'd just forgotten the sheer scale of the thing.....

Even the fearsome Orion DN is only about 2/3 as powerful on a cursory inspection. Kudos to you for trying the battle, though! Smile
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mjwest
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PostPosted: Thu Sep 17, 2009 3:26 pm    Post subject: Reply with quote

For a fairer fight, I would suggest downgrading the Klingon to a mere C10.
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Bolo_MK_XL
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Joined: 16 Jan 2007
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PostPosted: Thu Sep 17, 2009 3:30 pm    Post subject: Reply with quote

Without the engine doubling the Orion DN barely be a threat to the C-7 ----
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Dan Ibekwe
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Joined: 08 Mar 2007
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Location: Manchester UK

PostPosted: Thu Sep 17, 2009 4:00 pm    Post subject: Reply with quote

My approach to arming the DN would be to decide a strategy and arm accordingly.

If you know what your opponent if flying, so much the better.

Against the B10, I'd try Plasma-Ds or ADDs in the wing mounts to fight through the drone waves and six photons for a (hopefully) point-blank killer blow. Tactic is one death-or-glory charge.

To sabre-dance at medium/long range a mix of disruptors and hellbores might work.

Against plasma users I'd be tempted to mix phasers and disruptors, which means you don't have to spend energy arming things when you're running from the torps, and can close in for a telling pass during the reload turns.

None of these are perfect, and there are many other variations, but that's the fun of the game.
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