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killerjoe1968 Ensign
Joined: 13 Jun 2009 Posts: 10 Location: New Jersey
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Posted: Sun Aug 23, 2009 9:52 pm Post subject: calculating phasers damage verse plasma torpedos |
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is damage against plasma torpedoes calculated:
per phaser? per volley? or per impulse?
and is half damage carried over or immediately dropped? |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4094 Location: Dallas, Texas
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Posted: Sun Aug 23, 2009 10:00 pm Post subject: |
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The damage is a running total. The "half-damage" is carried over. So, if the warhead has taken 9 points of phaser damage, it has lost 4.5 points of warhead damage. The .5 doesn't matter at that moment (unless that is all the damage is done), but is still carried forward. So, if the plasma then takes another 7 points of phaser damage, it has lost 8 (4.5 + 3.5) points of warhead strenth, not just 7 (4 + 3). _________________
Federation Commander Answer Guy |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Mon Aug 24, 2009 5:56 am Post subject: |
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....and you add up all the phaser damage and then divide the result by two. It's not like with a cloaking device, where each weapon is halved (and its fractions dropped) individually. _________________
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Hod K'el Lieutenant Commander
Joined: 21 Aug 2008 Posts: 301 Location: Lafayette LA
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Posted: Tue Aug 25, 2009 2:49 am Post subject: PH vs PL |
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When we do our rounding, we round up since it is more gentlemanly to do so. One point is not going to affect the outcome of the game so severely that one should argue the point. 7 points of damage = 3.5 pts = 4 for ease of book keeping, elimination of argurments, etc. _________________ HoD K'el
IMV Black Dagger
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Life is not victory;
Death is not defeat! |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1673 Location: South Carolina
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Posted: Tue Aug 25, 2009 8:54 pm Post subject: |
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To make everything simpler, the issue of rounding up or dropping fractions could be done the same way for everything that requires it throughout the rules. One method...every time...in every application. Easy to remember. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4094 Location: Dallas, Texas
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Posted: Tue Aug 25, 2009 9:08 pm Post subject: |
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OK, think of it this way: The phaser damage does not round down, but rather the warhead strength rounds up!
So, you still round up as long as you pick the right thing to look at ... _________________
Federation Commander Answer Guy |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1673 Location: South Carolina
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Posted: Wed Aug 26, 2009 2:04 am Post subject: |
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Hmmm.... I've never heard of "rounding down." Dropping? Yes. Rounding down? No. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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DNordeen Commander
Joined: 05 Apr 2007 Posts: 564
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Posted: Wed Aug 26, 2009 5:28 am Post subject: |
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Here's a way to make the rounding simpler and easier...just use basic math like we were all taught in school. Round up at .5 and above; down below .5 _________________ Speed is life; Patience is victory
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4094 Location: Dallas, Texas
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Posted: Wed Aug 26, 2009 1:33 pm Post subject: |
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Phaser damage is recorded against a plasma warhead. Each point of phaser damage knocks off half a point of plasma warhead. When the plasma impacts its target, calculate the warhead strength and round up.
So, when you look at it like that, the is "done like it was taught in school". _________________
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DNordeen Commander
Joined: 05 Apr 2007 Posts: 564
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Posted: Thu Aug 27, 2009 5:42 am Post subject: |
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Sorry MJ...I meant it to be a jest not a poke in the eye _________________ Speed is life; Patience is victory
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Sneaky Scot Commander
Joined: 11 Jan 2007 Posts: 480 Location: Tintern, Monmouthshire
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Posted: Sun Sep 06, 2009 2:19 pm Post subject: |
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The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "\" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced.
Simples, yes! _________________ Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie...... |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sun Sep 06, 2009 3:00 pm Post subject: |
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Sneaky Scot wrote: | The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "\" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced. |
Same here, Steve, except that usually the plasma gets shot at after it has impacted, so we don't always bother with the damage tracks...
Sneaky Scot wrote: | Simples, yes! |
Our non-British brethren will not necessarily get this one.... _________________
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Hod K'el Lieutenant Commander
Joined: 21 Aug 2008 Posts: 301 Location: Lafayette LA
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Posted: Mon Sep 07, 2009 1:53 am Post subject: PL defense |
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I thought one could not fire at a PL after it hit!?! _________________ HoD K'el
IMV Black Dagger
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Life is not victory;
Death is not defeat! |
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DNordeen Commander
Joined: 05 Apr 2007 Posts: 564
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Posted: Mon Sep 07, 2009 5:38 am Post subject: |
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Partly correct.
The ship that the plasma hit can fire at it during the defensive fire step same as if it was a drone.
Other ships cannot fire at the plasma after it hits same as if it was a drone. _________________ Speed is life; Patience is victory
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