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Regenerating shield boxes.

 
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szieser
Ensign


Joined: 10 Aug 2009
Posts: 19

PostPosted: Fri Sep 25, 2009 1:48 pm    Post subject: Regenerating shield boxes. Reply with quote

Is there a limit to the number of shield boxes you can regenerate in a turn, or is it just limited by how much power you choose to spend on it?
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Fri Sep 25, 2009 1:52 pm    Post subject: Reply with quote

Available power is the only limit.

I once wrote a Command Note about engine doubling Orions and shield repair, but it hasn't been published yet.

also, don't forget that in addition to regenerating shield boxes, you can also rotate up to 5 boxes from one adjacent shield during the End of Turn sequence.
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wedge_hammersteel
Commander


Joined: 27 Sep 2008
Posts: 578
Location: Lafayette, LA

PostPosted: Fri Sep 25, 2009 3:06 pm    Post subject: Reply with quote

Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.
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djdood
Commodore


Joined: 01 Feb 2007
Posts: 3412
Location: Seattle, WA

PostPosted: Fri Sep 25, 2009 5:18 pm    Post subject: Reply with quote

That's OK. I manage to forget to use EM, pretty much every game. It's like there is a hole in my brain where that rule lives... Embarassed
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chazrobbins
Ensign


Joined: 12 Sep 2008
Posts: 22
Location: Pasadena, CA

PostPosted: Fri Sep 25, 2009 7:16 pm    Post subject: Reply with quote

wedge_hammersteel wrote:
Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.


Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.

Just FYI
Chuck
Game Empire Pasadena
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Mike
Fleet Captain


Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Fri Sep 25, 2009 9:12 pm    Post subject: Reply with quote

Quote:
Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.



And that's really too bad. There are turns in which ships stay at a distance and merely do some shield damage AND do not use all their available energy. It would be nice to be able to use that energy to repair a few shield boxes then and there. That would probably spell bad times for the sabre dance, however.
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Hod K'el
Lieutenant Commander


Joined: 21 Aug 2008
Posts: 301
Location: Lafayette LA

PostPosted: Sat Sep 26, 2009 11:40 pm    Post subject: Reply with quote

chazrobbins wrote:
wedge_hammersteel wrote:
Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.


Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.

Just FYI
Chuck
Game Empire Pasadena


I think you may have missed what he was trying to say...he forgets to reinforce his shields with battery power then has to use more energy to rebuild the shield in the shield regen action at the start of the next turn.
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Sun Sep 27, 2009 9:38 am    Post subject: Reply with quote

wedge_hammersteel wrote:
Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn.

...in fact speaking of Tactical Notes, iirc this idea was published as a tactic in the latest Cap'n's Log.
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