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Disruptors
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captaincf
Lieutenant JG


Joined: 03 Apr 2011
Posts: 38

PostPosted: Tue Apr 05, 2011 9:41 pm    Post subject: Reply with quote

Funny, I was just thinking of an experiment I tried way back when. I designed a new fleet of ships where the main weapons were phaser-1s, including a battery of 6 phaser-1s in place of the heavy weapons. After designing and building the SSD (if I remember right, 6 p-1 fh, 2 p-1 fa, 2 p-1 ls, 2 p-1 rs, 2 p-3 360, 32 warp, 4 imp, 2 apr, 2 btty, 12 center hull, 4 forward, 4 rear, total of five control spaces), I reluctantly allowed myself to be talked into adding a pair of photons.

I allowed myself to also be talked into a game against three CA to DN class ships, I think it was one D7, a Romulan version of the C9, and a C7 or something to that effect. I had my ship and a Fed CA.

First volley saw ALL SIX photons, all overloaded, go flying by. But the 8 phaser ones from my ship (6 main battery and 2 FA) dropped the BCHs shield and did some internals. What's more, I had the speed advantage and power to through into the shields. In the end, the fact I was ridiculously outgunned brought me the loss, but all of the opponent ships had internal damage and only the Fed CA had been destroyed.
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David
Lieutenant Commander


Joined: 08 Nov 2009
Posts: 209
Location: Florida

PostPosted: Sun Aug 10, 2014 4:14 pm    Post subject: Reply with quote

I was looking up old threads of interest and saw this one. I still have a keen appreciation for the disruptor. In regards to the phaser-1 and phaser armed ships, has anyone tried the Borak? I bought that module on E23 and have thoroughly enjoyed it. And I've played them a couple of times now. I should probably start a new thread on this...
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