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Tournament Rules Squadron question

 
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DaveP.
Lieutenant JG


Joined: 07 Feb 2010
Posts: 31

PostPosted: Sun Feb 07, 2010 9:41 pm    Post subject: Tournament Rules Squadron question Reply with quote

My regular opponent and myself have been using the Origins 2009 Tournament Rules for our regular games for several months now and we've been enjoying them immensely. Does anyone else use them regularly, and do you have any favorite squadrons?
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unic
Ensign


Joined: 28 Dec 2009
Posts: 6
Location: Sweden

PostPosted: Sun Feb 07, 2010 10:02 pm    Post subject: Reply with quote

Sounds interesting - are these rules available anywhere on the web site? I had a quick look around and could not spot them...
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wedge_hammersteel
Commander


Joined: 27 Sep 2008
Posts: 581
Location: Lafayette, LA

PostPosted: Mon Feb 08, 2010 2:05 am    Post subject: Reply with quote

Here they are:

http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?t=2167

Our group has been using them for a while as we prepare for the Origins 2010 Tournament. At this time, a Lyran squad or a Kzinti Squad appear to be top contenders.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1881

PostPosted: Mon Feb 08, 2010 9:14 am    Post subject: Reply with quote

I've started to use them with one of my opponents, only been doing it for a couple of weeks, but so far its gone well.

I do think it is a far far better game than a simple 1 vs 1 duel.

So far we have been going over the time limit - but we'll get faster as we get used to various things that don't normally come up (web rules etc).
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DaveP.
Lieutenant JG


Joined: 07 Feb 2010
Posts: 31

PostPosted: Mon Feb 08, 2010 10:05 pm    Post subject: Reply with quote

I've noticed that the closed board makes plasma and "big hammer" races more powerful- there's less ability to run away from them- and maneuver-intensive races (Klingons especially) a little harder to win with, for the same reason.

Here's a couple of squadrons I've had some success with:

Kzin- 2 BC, 1 CC: 440 points
This gives you three heavy cruisers, all with the Old Kzinti FA+L/FA+R disruptor arcs plus the ability to launch 12 drones on Impulse 8 of Turn 1, plus another 8 on Impulse 1 of Turn 2 (double drone control on the CC): a 20 drone wave, if you handle it right. Oh yeah, and a total of fifteen transporters... heh.

Feds- 2 CS, 1 NCA: 447 points.
Or you could take two NCA's and one SC, but I like it better this way. Either way, that's 12 photons and a decent power curve.

EDITED to fix error: wrote SC when I meant CS.


Last edited by DaveP. on Mon Feb 08, 2010 10:35 pm; edited 1 time in total
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Wolverin61
Commander


Joined: 16 Nov 2008
Posts: 497
Location: Mississippi

PostPosted: Mon Feb 08, 2010 10:32 pm    Post subject: Reply with quote

DaveP. wrote:
Feds- 2 SC, 1 NCA: 447 points.
Or you could take two NCA's and one SC, but I like it better this way. Either way, that's 12 photons and a decent power curve.


SC? Scouts don't have photons.
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wedge_hammersteel
Commander


Joined: 27 Sep 2008
Posts: 581
Location: Lafayette, LA

PostPosted: Mon Feb 08, 2010 10:33 pm    Post subject: Reply with quote

DaveP.

I find it hard to believe you had any success with this set up.

"Feds- 2 SC, 1 NCA: 447 points.
Or you could take two NCA's and one SC, but I like it better this way. Either way, that's 12 photons and a decent power curve."

The BPV for the FED SC in Federation Commander is too high in my opinion. The Fed Com SC sensors are not as powerful as the SFB SC sensors.

How do you come up with 12 photons? The Fed SC has no photons.
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DaveP.
Lieutenant JG


Joined: 07 Feb 2010
Posts: 31

PostPosted: Mon Feb 08, 2010 10:34 pm    Post subject: Reply with quote

SC= CS; Strike Crusier. Sorry- a little thinking backwards there.
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Wolverin61
Commander


Joined: 16 Nov 2008
Posts: 497
Location: Mississippi

PostPosted: Mon Feb 08, 2010 10:36 pm    Post subject: Reply with quote

DaveP. wrote:
SC= CS; Strike Crusier. Sorry- a little thinking backwards there.


Well I thought maybe, after my previous post.
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wedge_hammersteel
Commander


Joined: 27 Sep 2008
Posts: 581
Location: Lafayette, LA

PostPosted: Mon Feb 08, 2010 10:37 pm    Post subject: Reply with quote

Yes, the CS is more understandable. Thanks.
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DaveP.
Lieutenant JG


Joined: 07 Feb 2010
Posts: 31

PostPosted: Thu Feb 11, 2010 11:27 am    Post subject: Reply with quote

Hydran Fighter-heavy Squadron:
2 Ranger @111pts. each
1 Mongol @100 pts
12 fighters to split between all three ships

442 points

Some fairly obvious advantages and disadvantages here.
I have only tried this one once, and won by cornering my opponent (who was running Romulans) and mugging him.
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